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Why Do Many DMs Overlook This Restriction for Spellcasters?
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<blockquote data-quote="Bendris Noulg" data-source="post: 695561" data-attributes="member: 6398"><p>Yikes... You'd probably hate my item creation rules (which is a major Skill Point investment).</p><p></p><p>Of course, I don't <em>hate</em> Spellcasters, I just took steps to ensure that the world remains low magic. As such, I do hold spellcasters to components (including Sorcerers), simply because magic allows many situations to be bypassed (which non-spellcasters would have to RP/Skill Check/Think through) that I want to ensure that the PC at the time truly can cast the spell they are casting.</p><p></p><p>However, unlike your DM, I don't make life hell so much as make the pursuit of Arcane Lore a monumental task; The scholarly sort that must invest in all forms of knowledge and other Skills to become truly powerful (Libraries and Laboratories are expensive, after all).</p><p></p><p>Do I think it's a problem that only 1 Player in six years has played a Spellcaster in my game? Not at all; Obviously, magic is kept rare and the Player that is playing one has lots of fun doing it. That being the case, I consider the objective achieved.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 695561, member: 6398"] Yikes... You'd probably hate my item creation rules (which is a major Skill Point investment). Of course, I don't [i]hate[/i] Spellcasters, I just took steps to ensure that the world remains low magic. As such, I do hold spellcasters to components (including Sorcerers), simply because magic allows many situations to be bypassed (which non-spellcasters would have to RP/Skill Check/Think through) that I want to ensure that the PC at the time truly can cast the spell they are casting. However, unlike your DM, I don't make life hell so much as make the pursuit of Arcane Lore a monumental task; The scholarly sort that must invest in all forms of knowledge and other Skills to become truly powerful (Libraries and Laboratories are expensive, after all). Do I think it's a problem that only 1 Player in six years has played a Spellcaster in my game? Not at all; Obviously, magic is kept rare and the Player that is playing one has lots of fun doing it. That being the case, I consider the objective achieved. [/QUOTE]
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Why Do Many DMs Overlook This Restriction for Spellcasters?
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