Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Do Many DMs Overlook This Restriction for Spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sarellion" data-source="post: 695914" data-attributes="member: 6254"><p>I have my notes now and give you the list of abilities your focus gains.</p><p></p><p>Focus Mastery (Int)</p><p></p><p>Spellbook substitution: A wizard can memorize spells using his focus as a spellbook. Each point in focus mastery allows the wizard to write 1 spellevel worth of spells in his staff. Most wizards use their staff as a backup spellbook. There is no cost attached if the wizards scribes a spell into his staff. </p><p>A feat allows to store triple the amount of spellevels</p><p></p><p>(I am thinking about increasing the spellevels to twice the amount for the general ability and the feat) </p><p></p><p>Difficult to break: The focus is considered to be a magical weapon if someone wants to break it (and only for this purpose, it does not give a bonus to attacks). The required enchantmentbonus on a weapon to break it increases with a higher skillrank. </p><p></p><p>Locate: A wizard can locate his focus after attaining a certain skillrank. The range increases with the skill rank.</p><p></p><p>Call: A wizard can call his focus back to him. This ability is attained at rank 15 or so. First the staff flies, at rank 18 or so the staff teleports back. the range is limited for this ability. </p><p></p><p>Wands: A wand can be made in two ways, as the traditional wand or as a spellgem. The spellgem is like a wand but it is attached to a wizards staff. Spellgems are 5% cheaper than wands but lose power if the staff is broken.</p><p></p><p>Skillranks to obtain ability</p><p></p><p>1: Able to cast spells with materialcomponents, +1 weapon needed to sunder</p><p></p><p>4: cast light at will. Wizard can locate focus with successful skillcheck. DC: 5+1 per 100 yards</p><p></p><p>5: +2 weapon needed to sunder staff</p><p></p><p>8: Wizard can locate focus with successful skillcheck. DC: 5+1 per 500 yards</p><p></p><p>9: +3 weapon needed to sunder</p><p></p><p>10: Staff only: can change size between 1 ft and normal length at will </p><p></p><p>11: Wizard can locate focus with successful skillcheck. DC: 5+1 per 1000 yards</p><p></p><p>13: Call focus to wizard. Maximum Distance, focus can be called from is skillrank*100 yards. The focus flies as under the effect of a fly spell. </p><p></p><p>14: +4 weapon needed to sunder</p><p></p><p>15:+5 weapon to sunder</p><p></p><p>16: teleport focus into owners hand.</p></blockquote><p></p>
[QUOTE="Sarellion, post: 695914, member: 6254"] I have my notes now and give you the list of abilities your focus gains. Focus Mastery (Int) Spellbook substitution: A wizard can memorize spells using his focus as a spellbook. Each point in focus mastery allows the wizard to write 1 spellevel worth of spells in his staff. Most wizards use their staff as a backup spellbook. There is no cost attached if the wizards scribes a spell into his staff. A feat allows to store triple the amount of spellevels (I am thinking about increasing the spellevels to twice the amount for the general ability and the feat) Difficult to break: The focus is considered to be a magical weapon if someone wants to break it (and only for this purpose, it does not give a bonus to attacks). The required enchantmentbonus on a weapon to break it increases with a higher skillrank. Locate: A wizard can locate his focus after attaining a certain skillrank. The range increases with the skill rank. Call: A wizard can call his focus back to him. This ability is attained at rank 15 or so. First the staff flies, at rank 18 or so the staff teleports back. the range is limited for this ability. Wands: A wand can be made in two ways, as the traditional wand or as a spellgem. The spellgem is like a wand but it is attached to a wizards staff. Spellgems are 5% cheaper than wands but lose power if the staff is broken. Skillranks to obtain ability 1: Able to cast spells with materialcomponents, +1 weapon needed to sunder 4: cast light at will. Wizard can locate focus with successful skillcheck. DC: 5+1 per 100 yards 5: +2 weapon needed to sunder staff 8: Wizard can locate focus with successful skillcheck. DC: 5+1 per 500 yards 9: +3 weapon needed to sunder 10: Staff only: can change size between 1 ft and normal length at will 11: Wizard can locate focus with successful skillcheck. DC: 5+1 per 1000 yards 13: Call focus to wizard. Maximum Distance, focus can be called from is skillrank*100 yards. The focus flies as under the effect of a fly spell. 14: +4 weapon needed to sunder 15:+5 weapon to sunder 16: teleport focus into owners hand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Do Many DMs Overlook This Restriction for Spellcasters?
Top