Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Do Many DMs Overlook This Restriction for Spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 697846" data-attributes="member: 2067"><p>*blink*</p><p></p><p>No more powerful than any other class, m'fraid.</p><p></p><p></p><p></p><p>See, I think your view of the Wizzo is a bit off-base from the default assumption. A wizard isn't Captain of the Skill Team. That dubious honor belongs to the likes of Rogues, Bards, and (especially) Experts. Wizards in D&D aren't nessecarily learned sages of many facets of life. They're austere whackdoddles that enjoy eating live spiders and hanging upside down from the cieling. They tend to be more of the learned type (A wizard with a starting Int of 16 has already doubled their skill points, and made their magic -- I find it hard to envision a wizard WITHOUT a high Int, personally....and that makes the 2 sp/level merely a bit extra), but they don't have to be Ubersages of History and Lore. That job's for the Experts. Wizards just know what they need to know to do what they do -- cast spells to blow things up.</p><p></p><p>You want your Wizards to be neutered in power and enhanced with lore? Make them take a level of Expert every other level, or every three levels, or whatever. Limits their spellcasting, and makes them more learned at the same time. But don't try to force your typical adventuring wizard to bake cookies. That's just not...fun. (for me, anyway).</p><p></p><p>Remember: the Wizard class wasn't nessecarily built to house the learned sage archetype (though it does lean in that direction). You don't need to be a learned sage to cast spells in D&D...you just need to be able to stand the smell of bat guano, know how to wave your arms around and chant a bit, and then BAM, you're a wizard.</p><p></p><p>Wizards ain't nothin' special, by default. There's a lot of good that can be said about campaigns that alter that a bit, but I prefer it this way. If Wizards were learned sages of some sort, I'd make them a PrC or something...because a 1st level character ain't no type of learned anything, boyo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhoo, enough babbling. I basically don't think that keeping track of each material component is adding much to the game -- but I would award some bonus XP for those who wanted to describe it a bit more.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 697846, member: 2067"] *blink* No more powerful than any other class, m'fraid. See, I think your view of the Wizzo is a bit off-base from the default assumption. A wizard isn't Captain of the Skill Team. That dubious honor belongs to the likes of Rogues, Bards, and (especially) Experts. Wizards in D&D aren't nessecarily learned sages of many facets of life. They're austere whackdoddles that enjoy eating live spiders and hanging upside down from the cieling. They tend to be more of the learned type (A wizard with a starting Int of 16 has already doubled their skill points, and made their magic -- I find it hard to envision a wizard WITHOUT a high Int, personally....and that makes the 2 sp/level merely a bit extra), but they don't have to be Ubersages of History and Lore. That job's for the Experts. Wizards just know what they need to know to do what they do -- cast spells to blow things up. You want your Wizards to be neutered in power and enhanced with lore? Make them take a level of Expert every other level, or every three levels, or whatever. Limits their spellcasting, and makes them more learned at the same time. But don't try to force your typical adventuring wizard to bake cookies. That's just not...fun. (for me, anyway). Remember: the Wizard class wasn't nessecarily built to house the learned sage archetype (though it does lean in that direction). You don't need to be a learned sage to cast spells in D&D...you just need to be able to stand the smell of bat guano, know how to wave your arms around and chant a bit, and then BAM, you're a wizard. Wizards ain't nothin' special, by default. There's a lot of good that can be said about campaigns that alter that a bit, but I prefer it this way. If Wizards were learned sages of some sort, I'd make them a PrC or something...because a 1st level character ain't no type of learned anything, boyo. :) Anyhoo, enough babbling. I basically don't think that keeping track of each material component is adding much to the game -- but I would award some bonus XP for those who wanted to describe it a bit more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Do Many DMs Overlook This Restriction for Spellcasters?
Top