Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Why do many people prefer roll-high to roll-under?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Werthead" data-source="post: 9408660" data-attributes="member: 7045643"><p>I remember when <strong>Alternity</strong> rolled out with its always roll-under mechanic. It seemed to evolve from one of the 2E complaints, that you were rolling low one second (ability checks) and then high the next (for attacks) but trying to get as low an AC as possible but as high EXP as possible. It felt like a bit of a mess.</p><p></p><p>One solution was to switch everything to "always roll low" which sounded great, but fans seemed to soon find the loss of "20 to crit, 1 to fumble" to be a bridge too far and there was a lot of complaining about it. I think WotC's research as they took over (they inherited the game from TSR but IIRC it launched on their watch) was that people were not keen on it.</p><p></p><p>Incidentally it was interesting that <strong>Alternity</strong> basically had the Advantage/Disadvantage system backed in before 3E even launched, but they used a variant where the second die was a "control die" that added or subtracted an entire die depending on skill level and difficulty. One of those ideas that sounds great until you've done it a few times and then you're trying to roll as low as possible on 1d20 but adding 1d4 on top, which is actually making your score worse rather than better. It's like THAC0 in that it's absolutely simple as a concept, but the tiny amount of extra cognition it takes can be irritating, especially if gaming after a work day and you're looking to do less brainwork.</p><p></p><p>I suspect the <strong>Alternity</strong> experience was why D&D 3E launched with "always roll high!" as the alternative mechanic. Which worked out well with the exception of ability scores, which since 3E have been vestigial and useless. <strong>Alternity</strong> at least made the 1-20 scale for ability scores make sense in itself.</p></blockquote><p></p>
[QUOTE="Werthead, post: 9408660, member: 7045643"] I remember when [B]Alternity[/B] rolled out with its always roll-under mechanic. It seemed to evolve from one of the 2E complaints, that you were rolling low one second (ability checks) and then high the next (for attacks) but trying to get as low an AC as possible but as high EXP as possible. It felt like a bit of a mess. One solution was to switch everything to "always roll low" which sounded great, but fans seemed to soon find the loss of "20 to crit, 1 to fumble" to be a bridge too far and there was a lot of complaining about it. I think WotC's research as they took over (they inherited the game from TSR but IIRC it launched on their watch) was that people were not keen on it. Incidentally it was interesting that [B]Alternity[/B] basically had the Advantage/Disadvantage system backed in before 3E even launched, but they used a variant where the second die was a "control die" that added or subtracted an entire die depending on skill level and difficulty. One of those ideas that sounds great until you've done it a few times and then you're trying to roll as low as possible on 1d20 but adding 1d4 on top, which is actually making your score worse rather than better. It's like THAC0 in that it's absolutely simple as a concept, but the tiny amount of extra cognition it takes can be irritating, especially if gaming after a work day and you're looking to do less brainwork. I suspect the [B]Alternity[/B] experience was why D&D 3E launched with "always roll high!" as the alternative mechanic. Which worked out well with the exception of ability scores, which since 3E have been vestigial and useless. [B]Alternity[/B] at least made the 1-20 scale for ability scores make sense in itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do many people prefer roll-high to roll-under?
Top