Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do Monks only have d8 HP instead of d10 HP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8425712" data-attributes="member: 6779196"><p>The difference between d8 and d10 hit dice is one HP per level. Not negligible, but hardly enough to make the difference between a capable frontline combatant and a wimp who needs to avoid combat at all costs. The monk shares its hit die category with the rogue, another class that is meant to be capable in combat but rely more on mobility and avoidance than sheer resilience. They also share it with the cleric and druid, both of whom are support characters who, while not ideal frontliners, are meant to be fully capable of mixing it up in melee when the need arises.</p><p></p><p>This is all mostly a matter of “feel,” as the 1HP per level will very rarely make a significant difference in the number of times you can get hit before falling unconscious. d8 HD classes are meant to feel more durable than the “squishy” mages but a bit more frail than the “tanky” warriors. And I think that’s an appropriate for a class based around the idea of wearing no armor, relying on nimbleness and an uncanny ability to predict an opponent’s moves should be. It should feel like you can take a hit here and there, but rely more on “dodge tanking” than sheer toughness. And I think d8 hit dice accomplishes that nicely.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8425712, member: 6779196"] The difference between d8 and d10 hit dice is one HP per level. Not negligible, but hardly enough to make the difference between a capable frontline combatant and a wimp who needs to avoid combat at all costs. The monk shares its hit die category with the rogue, another class that is meant to be capable in combat but rely more on mobility and avoidance than sheer resilience. They also share it with the cleric and druid, both of whom are support characters who, while not ideal frontliners, are meant to be fully capable of mixing it up in melee when the need arises. This is all mostly a matter of “feel,” as the 1HP per level will very rarely make a significant difference in the number of times you can get hit before falling unconscious. d8 HD classes are meant to feel more durable than the “squishy” mages but a bit more frail than the “tanky” warriors. And I think that’s an appropriate for a class based around the idea of wearing no armor, relying on nimbleness and an uncanny ability to predict an opponent’s moves should be. It should feel like you can take a hit here and there, but rely more on “dodge tanking” than sheer toughness. And I think d8 hit dice accomplishes that nicely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do Monks only have d8 HP instead of d10 HP?
Top