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Why do Monks only have d8 HP instead of d10 HP?
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<blockquote data-quote="Steampunkette" data-source="post: 8425713" data-attributes="member: 6796468"><p>Monks have a d8 for the same reason Barbarians have a d12 and Rangers and Fighters have a d10... And no one has touched on it, yet...</p><p></p><p>Rangers have no special defensive abilities such as Rage or the ability to Dodge on every turn. They also have light or medium armor, so 5.5 hit points per hit dice is enough.</p><p></p><p>Barbarians wear light or no armor and use Reckless Attack so everyone has advantage to hit them. They offset this partially with the defensive benefits of Rage halving damage on a limited basis. So they get hit more often by all non-aoe attacks with a reduction to the majority of them (Non-energy). So they need the average of 6.5 rather than 5.5</p><p></p><p>Monks wear light or no armor and use Dodge as a bonus action to avoid taking damage on a limited basis. Because they've got more ability to completely negate damage on a given turn than either the Ranger or Barbarian (As all of them will likely have a similar armor class) they need less hit points to survive, by a similar amount to the added HP Barbarians need by exposing themselves to advantaged attacks.</p><p></p><p>Fighters are meant to be awesome at fighting. So they get the same d10 "Center Die" as the Ranger, but also Heavy Armor so they're hit less often. They neither provide advantage or impose disadvantage.</p><p></p><p>The problem with this balancing act, however, is that most Monks look at Ki and go "Flurry of Blows is the only real option I have, here..." and forget that Dodging and Disengaging are options.</p><p></p><p>Meanwhile my Rogue is making Daffy Duck noises as she bounces in and out of melee range, stays at range with a hand crossbow, or dodges, ducks, dives, dips, and dodges around every incoming attack when she -can't- get away from someone.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8425713, member: 6796468"] Monks have a d8 for the same reason Barbarians have a d12 and Rangers and Fighters have a d10... And no one has touched on it, yet... Rangers have no special defensive abilities such as Rage or the ability to Dodge on every turn. They also have light or medium armor, so 5.5 hit points per hit dice is enough. Barbarians wear light or no armor and use Reckless Attack so everyone has advantage to hit them. They offset this partially with the defensive benefits of Rage halving damage on a limited basis. So they get hit more often by all non-aoe attacks with a reduction to the majority of them (Non-energy). So they need the average of 6.5 rather than 5.5 Monks wear light or no armor and use Dodge as a bonus action to avoid taking damage on a limited basis. Because they've got more ability to completely negate damage on a given turn than either the Ranger or Barbarian (As all of them will likely have a similar armor class) they need less hit points to survive, by a similar amount to the added HP Barbarians need by exposing themselves to advantaged attacks. Fighters are meant to be awesome at fighting. So they get the same d10 "Center Die" as the Ranger, but also Heavy Armor so they're hit less often. They neither provide advantage or impose disadvantage. The problem with this balancing act, however, is that most Monks look at Ki and go "Flurry of Blows is the only real option I have, here..." and forget that Dodging and Disengaging are options. Meanwhile my Rogue is making Daffy Duck noises as she bounces in and out of melee range, stays at range with a hand crossbow, or dodges, ducks, dives, dips, and dodges around every incoming attack when she -can't- get away from someone. [/QUOTE]
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Why do Monks only have d8 HP instead of d10 HP?
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