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General Tabletop Discussion
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Why do Monks only have d8 HP instead of d10 HP?
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<blockquote data-quote="Lyxen" data-source="post: 8426481" data-attributes="member: 7032025"><p>And no, this premise is certainly not true at our tables. We frequently have full evenings without a single fight, and even if we have one ore sometimes many, they don't take up the majority of our time.</p><p></p><p></p><p></p><p>Equal footing does not mean equal damage, and contribution to combat is not measure in DPR, at least at our tables.</p><p></p><p></p><p></p><p>Very probably in the end, yes.</p><p></p><p></p><p></p><p>Actually, it was, because the zones of control where much more rigid, it was way harder to get to the other side of an opponent when you took AoO just for moving around him. And I'm not going into the detail of the number of creatures simply immune to sneak...</p><p></p><p></p><p></p><p>Subsequent attacks had more difficulty in hitting, for once, and with the limitations above, it sort of compensated. It does not exclude the lack of skill needed in 5e. Backstab was even more powerful when done right, but it was even harder to pull off.</p><p></p><p>Note that I'm not complaining about easy mode in general, the intent of the game is to have fun, but I'm pointing out that dealing large amount of damage is only fun to some people, not to everyone.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8426481, member: 7032025"] And no, this premise is certainly not true at our tables. We frequently have full evenings without a single fight, and even if we have one ore sometimes many, they don't take up the majority of our time. Equal footing does not mean equal damage, and contribution to combat is not measure in DPR, at least at our tables. Very probably in the end, yes. Actually, it was, because the zones of control where much more rigid, it was way harder to get to the other side of an opponent when you took AoO just for moving around him. And I'm not going into the detail of the number of creatures simply immune to sneak... Subsequent attacks had more difficulty in hitting, for once, and with the limitations above, it sort of compensated. It does not exclude the lack of skill needed in 5e. Backstab was even more powerful when done right, but it was even harder to pull off. Note that I'm not complaining about easy mode in general, the intent of the game is to have fun, but I'm pointing out that dealing large amount of damage is only fun to some people, not to everyone. [/QUOTE]
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Why do Monks only have d8 HP instead of d10 HP?
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