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General Tabletop Discussion
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Why do Monks only have d8 HP instead of d10 HP?
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<blockquote data-quote="Minigiant" data-source="post: 8427195" data-attributes="member: 63508"><p>Minigiant's Martial Arts</p><p></p><p>Martial Arts</p><p>At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.</p><p></p><p>You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p><ul> <li data-xf-list-type="ul">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li> <li data-xf-list-type="ul">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li> <li data-xf-list-type="ul">You gain one Monk Style of your choice. When you gain a level, you may change your Monk Style for another. </li> </ul><p></p><p><strong>Air</strong>: When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action</p><p></p><p><strong>Earth</strong>: When you are grappling a creature grapple a creature on your turn, you can shove the grappled creature as a bonus action. If you succeed in the shove, you also may deal bludgeoning damage equal to three rolls of your Martial Arts die.</p><p></p><p><strong>Fire</strong>: When you hit a creature with an unarmed strike, you can use your bonus action to deal extra damage equal to two rolls of your Martial Arts die</p><p></p><p><strong>Metal</strong>: When you use the Dodge action on your turn, you gain a bonus to your AC and Strength saves equal to your proficiency modifier.</p><p></p><p><strong>Water</strong>: When you use the Dodge action on your turn, you can make one unarmed strike or one attack with a monk weapon as a bonus action</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8427195, member: 63508"] Minigiant's Martial Arts Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: [LIST] [*]You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. [*]You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. [*]You gain one Monk Style of your choice. When you gain a level, you may change your Monk Style for another. [/LIST] [B]Air[/B]: When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action [B]Earth[/B]: When you are grappling a creature grapple a creature on your turn, you can shove the grappled creature as a bonus action. If you succeed in the shove, you also may deal bludgeoning damage equal to three rolls of your Martial Arts die. [B]Fire[/B]: When you hit a creature with an unarmed strike, you can use your bonus action to deal extra damage equal to two rolls of your Martial Arts die [B]Metal[/B]: When you use the Dodge action on your turn, you gain a bonus to your AC and Strength saves equal to your proficiency modifier. [B]Water[/B]: When you use the Dodge action on your turn, you can make one unarmed strike or one attack with a monk weapon as a bonus action [/QUOTE]
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Why do Monks only have d8 HP instead of d10 HP?
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