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Why do most groups avoid planar games?
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<blockquote data-quote="BryonD" data-source="post: 2181909" data-attributes="member: 957"><p>I tend to agree with this. Planescape always struck me as having more in common with Star Wars than with typical D&D. Not that I considered that a criticism. It just wasn't what I wanted.</p><p></p><p>I'm not as deeply concerned that lower level characters shouldn't make planar jaunts. But they should be a notably big deal and not just the next setting. </p><p></p><p>My players seem to be more in the "planes are scary places for very high levels" camp. I once set up a short pass through the elemental plane of water. They literally ran from the gate. No monsters, no threats, nothing. They simply discovered that they were near a gate and got away as fast as possible. And they were lead by the player who has been known to take off alone just to see if he can get in trouble and get back out alive. I've thrown some minor railroads at them since then and passed them briefly through a couple planes and they seem to be a bit more open to it. But it certainly hadn't become something they seek out.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2181909, member: 957"] I tend to agree with this. Planescape always struck me as having more in common with Star Wars than with typical D&D. Not that I considered that a criticism. It just wasn't what I wanted. I'm not as deeply concerned that lower level characters shouldn't make planar jaunts. But they should be a notably big deal and not just the next setting. My players seem to be more in the "planes are scary places for very high levels" camp. I once set up a short pass through the elemental plane of water. They literally ran from the gate. No monsters, no threats, nothing. They simply discovered that they were near a gate and got away as fast as possible. And they were lead by the player who has been known to take off alone just to see if he can get in trouble and get back out alive. I've thrown some minor railroads at them since then and passed them briefly through a couple planes and they seem to be a bit more open to it. But it certainly hadn't become something they seek out. [/QUOTE]
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Why do most groups avoid planar games?
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