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Why do most groups avoid planar games?
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<blockquote data-quote="Umbran" data-source="post: 2181941" data-attributes="member: 177"><p>For my group, I think it is mostly the disconnect from reality, and lack of depth to the presentation. </p><p></p><p>Planar games generally focus on plane-hopping, using many different locations and cultures in fairly quick succession. That puts a limit on how deep the campaign development on any given point will go. It's rather like a campaign in which each session takes place in an eintirely different city - the characters wind up disconnected from the society around them. They move through the world, but are not part of it. I, and most of my players, find that sort of thing dissatisfying.</p><p></p><p>The draw for planar games seems to be the weirdness and difference from the norm you can get. Being weird and different for the sake of being weird and different can be refreshing for the short term, but not the long term. If you're weird and different every session, it becomes the norm - or the PCs get the sense that there is no norm, and thus the contrast loses it's punch. Planes, for my tastes, are like spices that one should use sparingly and with forethought.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2181941, member: 177"] For my group, I think it is mostly the disconnect from reality, and lack of depth to the presentation. Planar games generally focus on plane-hopping, using many different locations and cultures in fairly quick succession. That puts a limit on how deep the campaign development on any given point will go. It's rather like a campaign in which each session takes place in an eintirely different city - the characters wind up disconnected from the society around them. They move through the world, but are not part of it. I, and most of my players, find that sort of thing dissatisfying. The draw for planar games seems to be the weirdness and difference from the norm you can get. Being weird and different for the sake of being weird and different can be refreshing for the short term, but not the long term. If you're weird and different every session, it becomes the norm - or the PCs get the sense that there is no norm, and thus the contrast loses it's punch. Planes, for my tastes, are like spices that one should use sparingly and with forethought. [/QUOTE]
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Why do most groups avoid planar games?
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