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Why do most groups avoid planar games?
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<blockquote data-quote="Varianor Abroad" data-source="post: 2181949" data-attributes="member: 12425"><p>My theory is that without a good reason to go to another plane, most PCs are busy enough with the current one. Another plane has a number of unknowns to it. One highly significant one (JoeG alluded to this) is the environment. Many planes popular with DMs are hostile. Or potentially so. You need to expend magic to survive. You are out of your depth. </p><p></p><p>Having run a number of plane hopping adventures over the years, the ones most palatable to my players turned to be alternate PMPs where they could fit in relatively easily and feel effective, not lost. </p><p></p><p>That said, with the right group a planehop campaign can be awesome. I think setting it up from day one to be that type of game puts players in an accepting frame of mind.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2181949, member: 12425"] My theory is that without a good reason to go to another plane, most PCs are busy enough with the current one. Another plane has a number of unknowns to it. One highly significant one (JoeG alluded to this) is the environment. Many planes popular with DMs are hostile. Or potentially so. You need to expend magic to survive. You are out of your depth. Having run a number of plane hopping adventures over the years, the ones most palatable to my players turned to be alternate PMPs where they could fit in relatively easily and feel effective, not lost. That said, with the right group a planehop campaign can be awesome. I think setting it up from day one to be that type of game puts players in an accepting frame of mind. [/QUOTE]
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Why do most groups avoid planar games?
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