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Why do most groups avoid planar games?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2182025" data-attributes="member: 16989"><p>One of the problems with Planar Adventures is that their ARE no set planar worlds.</p><p></p><p>Planescape was an attempt to come up with a single, unified conception of the planes that any DM or Player could easily relate to & play. Me, I loved Planescape & was sad to see it die, it had one of the best (and unique) presentations of all the D&D settings. But, it filled a niche market in a niche market, thus it died.</p><p></p><p>You have bascially 2 groups of DM's: those that want the planes as mysterious, intangible things of awe, myth and mystery, that only the highest level priest & wizards know a thing about (and that ain't much).</p><p></p><p>The other group wants the Planes to be like Africa. A distant, remote place, yet reasonable easy to get too, and pretty easy to find information about.</p><p></p><p>Plus, a lot of people had problems with the go from FR to Greyhawk, to Mystara that Planescape implied.</p><p></p><p>As for me, I use a combination approach that varies from game to game (I also mix it up within games).</p><p></p><p>1. Multiverse: (See Moorcock)</p><p></p><p>2. Things man was not meant to know (see Lovecraft).</p><p></p><p>3. Vacation time! (See Planescape).</p><p></p><p>4. You want us to go WHERE? (See 1001 ways to kill a PC).</p><p></p><p>But, that's just how I do it.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2182025, member: 16989"] One of the problems with Planar Adventures is that their ARE no set planar worlds. Planescape was an attempt to come up with a single, unified conception of the planes that any DM or Player could easily relate to & play. Me, I loved Planescape & was sad to see it die, it had one of the best (and unique) presentations of all the D&D settings. But, it filled a niche market in a niche market, thus it died. You have bascially 2 groups of DM's: those that want the planes as mysterious, intangible things of awe, myth and mystery, that only the highest level priest & wizards know a thing about (and that ain't much). The other group wants the Planes to be like Africa. A distant, remote place, yet reasonable easy to get too, and pretty easy to find information about. Plus, a lot of people had problems with the go from FR to Greyhawk, to Mystara that Planescape implied. As for me, I use a combination approach that varies from game to game (I also mix it up within games). 1. Multiverse: (See Moorcock) 2. Things man was not meant to know (see Lovecraft). 3. Vacation time! (See Planescape). 4. You want us to go WHERE? (See 1001 ways to kill a PC). But, that's just how I do it. [/QUOTE]
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