Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do most groups avoid planar games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2182293" data-attributes="member: 158"><p>Ditto, here. I wouldn't be averse to a lower-level planar based game, but it always feels like it's not "getting justice" to me. Having a rich environment is one thing, but 90% of the inhabitants of the Great Wheel Outer Planes could slash mortal low-level adventurers to ribbons in a single fit of pique on their home territories (like the 'loths, Tanar'ri, and Baatezu that Shemeska's description mentions).</p><p></p><p>In a neutral ground (like Sigil) these Daemons, Devils, and Demons would be fun to interact with for sure, and negotiations on their home planes would be the most tense thing imaginable (and thus even more fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) because one wrong word or insinuation will probably mean death (or a stiff fight, at the least).</p><p></p><p>I love ideas like the Iron City of Dis, like Pluto's realm in Hades (whichever plane it's supposed to be), places where death is not assured, but it's still a hostile place to be, as the bastions of safety that extraplanar adventurers can cling to when being "pilgrims in an unholy land."</p><p></p><p>But then, in the end I'm of the "old school" as Psion puts it, and cling to the "pilgrims in an unholy land" view of Outer Planes adventuring rather than the more "cosmopolitan" view, for lack of a better term. I find it hard to put something "one gate away" as a means to an adventure, until the party has an ability to make those gates themselves, and even then plane shifts and the like don't mean an exact location, but travel and adventure are still involved. </p><p></p><p>If and when our group resumes our Eberron campaign (hopefully late this year) some planar expeditions may be written in because the PCs are powerful enough for it, and it can pose some interesting problems for them to solve - things that can only be made in certain places, or seeking people that can only be found... elsewhere.</p></blockquote><p></p>
[QUOTE="Henry, post: 2182293, member: 158"] Ditto, here. I wouldn't be averse to a lower-level planar based game, but it always feels like it's not "getting justice" to me. Having a rich environment is one thing, but 90% of the inhabitants of the Great Wheel Outer Planes could slash mortal low-level adventurers to ribbons in a single fit of pique on their home territories (like the 'loths, Tanar'ri, and Baatezu that Shemeska's description mentions). In a neutral ground (like Sigil) these Daemons, Devils, and Demons would be fun to interact with for sure, and negotiations on their home planes would be the most tense thing imaginable (and thus even more fun! :D) because one wrong word or insinuation will probably mean death (or a stiff fight, at the least). I love ideas like the Iron City of Dis, like Pluto's realm in Hades (whichever plane it's supposed to be), places where death is not assured, but it's still a hostile place to be, as the bastions of safety that extraplanar adventurers can cling to when being "pilgrims in an unholy land." But then, in the end I'm of the "old school" as Psion puts it, and cling to the "pilgrims in an unholy land" view of Outer Planes adventuring rather than the more "cosmopolitan" view, for lack of a better term. I find it hard to put something "one gate away" as a means to an adventure, until the party has an ability to make those gates themselves, and even then plane shifts and the like don't mean an exact location, but travel and adventure are still involved. If and when our group resumes our Eberron campaign (hopefully late this year) some planar expeditions may be written in because the PCs are powerful enough for it, and it can pose some interesting problems for them to solve - things that can only be made in certain places, or seeking people that can only be found... elsewhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do most groups avoid planar games?
Top