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Why do most groups avoid planar games?
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<blockquote data-quote="John Morrow" data-source="post: 2182492" data-attributes="member: 27012"><p>If they say "boring", then my vote is that either (A) they aren't getting enough combat, (B) the combat that they are getting is tactically uninteresting (either because the same things are done again and again or because the outcome is decided by single powerful spells), or (C) the bad guys all teleport or plane shift away, leaving lots of battles ending without clear victories or defeats.</p><p></p><p>If they say "weird", we're probably talking about a violation of one of S. John Ross' five elements for a commercially successful RPG setting -- "cliche". Cliche let's people know what's possible and what's going on without the players having to do a lot of homework to learn something new and unfamiliar. It's why the quasi-Medieval D&D game appeals to more people than games like Jorune, EPT, or Tribe 8.</p><p></p><p>If they say "no fun", it's probably either of those reasons or it's just no a genre that interests them. Not everyone wants to play a science fiction, cyberpunk, or Old West game because they don't like the genre. Planar games can also feel like different genre. Don't be surprised if some people just don't like the genre because they don't like the feel or trappings of it.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2182492, member: 27012"] If they say "boring", then my vote is that either (A) they aren't getting enough combat, (B) the combat that they are getting is tactically uninteresting (either because the same things are done again and again or because the outcome is decided by single powerful spells), or (C) the bad guys all teleport or plane shift away, leaving lots of battles ending without clear victories or defeats. If they say "weird", we're probably talking about a violation of one of S. John Ross' five elements for a commercially successful RPG setting -- "cliche". Cliche let's people know what's possible and what's going on without the players having to do a lot of homework to learn something new and unfamiliar. It's why the quasi-Medieval D&D game appeals to more people than games like Jorune, EPT, or Tribe 8. If they say "no fun", it's probably either of those reasons or it's just no a genre that interests them. Not everyone wants to play a science fiction, cyberpunk, or Old West game because they don't like the genre. Planar games can also feel like different genre. Don't be surprised if some people just don't like the genre because they don't like the feel or trappings of it. [/QUOTE]
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Why do most groups avoid planar games?
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