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Why do most groups avoid planar games?
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<blockquote data-quote="The Shaman" data-source="post: 2182548" data-attributes="member: 26473"><p>For my part, the Great Wheel simply isn't a plausible setting - it strains my credulity to the point where I find the whole thing kind of silly and over-the-top.*</p><p></p><p>The cosmology of my homebrew world consists of the material plane (the Mortal Realm), a transitive plane (the Shining Land, the home of many spirit beings, the functional equivalent of the Ethereal Plane), and the outer plane (the Abode of the Gods).</p><p></p><p>Adventurers may find themselves travelling to the Shining Land from time to time at lower levels, as there are <em>gates</em> between the Mortal Realm and the Shining Land, but a journey to the Abode of the Gods is an epic-level proposition.</p><p></p><p>*<span style="font-size: 9px">Why? A finite Prime Material will always be at the mercy and whim of an infinite multiverse. Now some may see that as a good plot device - a precarious balance, the will of the gods, &c. &c. - but personally I think it relies too much on GM handwaving to be sustainable: for example, a GM who postulates a deific barrier that prevents fiends from invading the Prime Material <em>en masse</em> but still uses them as monsters and especially BBEGs? It violates my suspension of disbelief - I prefer that my game-worlds live on the edge of Occam's Razor.</span></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2182548, member: 26473"] For my part, the Great Wheel simply isn't a plausible setting - it strains my credulity to the point where I find the whole thing kind of silly and over-the-top.* The cosmology of my homebrew world consists of the material plane (the Mortal Realm), a transitive plane (the Shining Land, the home of many spirit beings, the functional equivalent of the Ethereal Plane), and the outer plane (the Abode of the Gods). Adventurers may find themselves travelling to the Shining Land from time to time at lower levels, as there are [i]gates[/i] between the Mortal Realm and the Shining Land, but a journey to the Abode of the Gods is an epic-level proposition. *[size=1]Why? A finite Prime Material will always be at the mercy and whim of an infinite multiverse. Now some may see that as a good plot device - a precarious balance, the will of the gods, &c. &c. - but personally I think it relies too much on GM handwaving to be sustainable: for example, a GM who postulates a deific barrier that prevents fiends from invading the Prime Material [i]en masse[/i] but still uses them as monsters and especially BBEGs? It violates my suspension of disbelief - I prefer that my game-worlds live on the edge of Occam's Razor.[/size] [/QUOTE]
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