Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why do most groups avoid planar games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2182892" data-attributes="member: 172"><p>Right. But it's something you can select when you design a plane.</p><p></p><p></p><p></p><p>Indeed it is. But there are several ways to approach this, some of which are covered in existing planar products. Another conceit of the great wheel is that beleif shapes reality. One take on infinity on the great wheel is that if you travel into the outback of the planes, parts of the planes come into existence to satisfy your beleif that they are there.</p><p></p><p>But some people never worry about the implications of it and just play them as if they were "really big" or "yeah, there are infinite demons, but they are off occupied in infinite wars, etc."</p><p></p><p>I personally don't care for the implications and in my take on the great wheel, the most I can stomach is the above belief brings it into existence thing.</p><p></p><p>But really, is this something most people who don't like planar adventures worry about? It seems oddly specific to me, and something that really usually only pops up on planescape mailing lists or the odd planescape specific usenet posting among fans.</p><p></p><p></p><p></p><p>I sort of address this in one of my earlier replies to Celebrim. AFAIAC, it's not the preferred starting mechanism for planar games.</p><p></p><p></p><p></p><p>But can't this be as permissive or restrictive as you want? You can give players a portal map and give them a number of known locations that they can travel to with reliable portals just as easily as you could map the adjacent nations, cities, and sites. (More easily in fact, since you don't have those pesky rules of reality in your way, and you can grant as much or as little overland travel as you want.)</p><p></p><p>I think the flexibility of portals is one of the big draws for me.</p></blockquote><p></p>
[QUOTE="Psion, post: 2182892, member: 172"] Right. But it's something you can select when you design a plane. Indeed it is. But there are several ways to approach this, some of which are covered in existing planar products. Another conceit of the great wheel is that beleif shapes reality. One take on infinity on the great wheel is that if you travel into the outback of the planes, parts of the planes come into existence to satisfy your beleif that they are there. But some people never worry about the implications of it and just play them as if they were "really big" or "yeah, there are infinite demons, but they are off occupied in infinite wars, etc." I personally don't care for the implications and in my take on the great wheel, the most I can stomach is the above belief brings it into existence thing. But really, is this something most people who don't like planar adventures worry about? It seems oddly specific to me, and something that really usually only pops up on planescape mailing lists or the odd planescape specific usenet posting among fans. I sort of address this in one of my earlier replies to Celebrim. AFAIAC, it's not the preferred starting mechanism for planar games. But can't this be as permissive or restrictive as you want? You can give players a portal map and give them a number of known locations that they can travel to with reliable portals just as easily as you could map the adjacent nations, cities, and sites. (More easily in fact, since you don't have those pesky rules of reality in your way, and you can grant as much or as little overland travel as you want.) I think the flexibility of portals is one of the big draws for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do most groups avoid planar games?
Top