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Why do most groups avoid planar games?
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<blockquote data-quote="Oryan77" data-source="post: 2183022" data-attributes="member: 18701"><p>I've always started PC's out at 3rd lvl in my Planescape games. You could easily start them at 1st but I just didn't want to mess with 1st lvl PC's.</p><p></p><p>You don't just start a low level PC off and send them frollicking in the Abyss with the chance of encountering fiends that will end up in a TPK. You start off slow, just like you would normally in a prime game. You don't send 1st level primes to the red dragons lair....and if you do, it's to experience the lair iteself, not to encounter the dragon in a fight. Same with Planar games.</p><p></p><p>It's odd when I hear people who are obviously experienced DM's whine about their party not surviving at low levels on the planes. You can't come up with scenarios that won't kill your PC's? It's like everyone is thinking of a planar game as a hack-n-slash only game. You just have to get creative is all. Don't send PC's to the Gray Waste to fight in the Bloodwar, send them to the Gray Waste to deliver battle plans to a Platoon of fiends. The PC's could fight low level stuff on the trip and get picked on by higher lvl stuff...good roleplaying keeps you alive on the planes.</p><p></p><p>For example, start the PC's off in Sigil just to get familiar with the setting. That's easy, just do a typical city adventure but with stranger PC's. Want to introduce them to the Plane of Fire without killing them or making it too difficult to adventure there? Plop them on a citadel on the plane that's protected by fire resist spells. The Eternal Boundary 2e PS module is great, and did just that. And there was still a chance that PC's could be in danger of the citadel losing it's fire protection. Run a low lvl sailing adventure in the Plane of Water...they don't have to fight high levelled stuff, there's plenty of weak water creatures to fight. But it's certainly awsome when they do encounter a powerful native in a non combative encounter.</p><p></p><p>My party is 6th lvl and adventuring in Baator (Hell) right now. They've encoutered almost every type of Baatezu (devil) so far....they are still alive. Of course they didn't fight every one of them, but Baatezu are lawful, you can get away with them not out right slaughtering the party....devils love making deals <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> There's been times when a PC might be a moron and think with his sword first instead of his brain....that's when you use those excellent DM'ing skills everyone here seems to have. Don't kill the player for being unfamiliar with fiendish encounters and attacking right away, instead make him crap his pants thinking he's about to die, and then weave a way for his escape. Next time he'll respect a baatezu when he encounters it and won't be so quick to fight.</p><p></p><p>As for keeping the planes mysterious & special....they are always mysterious & special even when you've adventured on them for 20 levels. Save the God encounters for higher levels, keep the gods as being myserious. I still don't throw my PC's infront of gods until they are high level. People say only high level players should be on the planes. Why? Powerful creatures still need to get things done like the rest of them. All of their henchmen/assistants are all powerful too? There's weak creatures on the planes doing work for their masters, bosses, & idols, why can't there be weak mortals assisting too? There's still markets, cities, and taverns on the planes. Fiends & Angels like recreation like everyone else. If their lower ranks can serve them why can't mortals? Saying only high level PC's can survive on the plane makes it seem like the planes are ONLY filled with CR 20+ NPC's....how realistic is that? Someone is making cheap army gear for the Bloodwar & building homes in cities on the planes, and I'm sure it's not Pit Fiends and Deva's doing it.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2183022, member: 18701"] I've always started PC's out at 3rd lvl in my Planescape games. You could easily start them at 1st but I just didn't want to mess with 1st lvl PC's. You don't just start a low level PC off and send them frollicking in the Abyss with the chance of encountering fiends that will end up in a TPK. You start off slow, just like you would normally in a prime game. You don't send 1st level primes to the red dragons lair....and if you do, it's to experience the lair iteself, not to encounter the dragon in a fight. Same with Planar games. It's odd when I hear people who are obviously experienced DM's whine about their party not surviving at low levels on the planes. You can't come up with scenarios that won't kill your PC's? It's like everyone is thinking of a planar game as a hack-n-slash only game. You just have to get creative is all. Don't send PC's to the Gray Waste to fight in the Bloodwar, send them to the Gray Waste to deliver battle plans to a Platoon of fiends. The PC's could fight low level stuff on the trip and get picked on by higher lvl stuff...good roleplaying keeps you alive on the planes. For example, start the PC's off in Sigil just to get familiar with the setting. That's easy, just do a typical city adventure but with stranger PC's. Want to introduce them to the Plane of Fire without killing them or making it too difficult to adventure there? Plop them on a citadel on the plane that's protected by fire resist spells. The Eternal Boundary 2e PS module is great, and did just that. And there was still a chance that PC's could be in danger of the citadel losing it's fire protection. Run a low lvl sailing adventure in the Plane of Water...they don't have to fight high levelled stuff, there's plenty of weak water creatures to fight. But it's certainly awsome when they do encounter a powerful native in a non combative encounter. My party is 6th lvl and adventuring in Baator (Hell) right now. They've encoutered almost every type of Baatezu (devil) so far....they are still alive. Of course they didn't fight every one of them, but Baatezu are lawful, you can get away with them not out right slaughtering the party....devils love making deals :cool: There's been times when a PC might be a moron and think with his sword first instead of his brain....that's when you use those excellent DM'ing skills everyone here seems to have. Don't kill the player for being unfamiliar with fiendish encounters and attacking right away, instead make him crap his pants thinking he's about to die, and then weave a way for his escape. Next time he'll respect a baatezu when he encounters it and won't be so quick to fight. As for keeping the planes mysterious & special....they are always mysterious & special even when you've adventured on them for 20 levels. Save the God encounters for higher levels, keep the gods as being myserious. I still don't throw my PC's infront of gods until they are high level. People say only high level players should be on the planes. Why? Powerful creatures still need to get things done like the rest of them. All of their henchmen/assistants are all powerful too? There's weak creatures on the planes doing work for their masters, bosses, & idols, why can't there be weak mortals assisting too? There's still markets, cities, and taverns on the planes. Fiends & Angels like recreation like everyone else. If their lower ranks can serve them why can't mortals? Saying only high level PC's can survive on the plane makes it seem like the planes are ONLY filled with CR 20+ NPC's....how realistic is that? Someone is making cheap army gear for the Bloodwar & building homes in cities on the planes, and I'm sure it's not Pit Fiends and Deva's doing it. [/QUOTE]
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