Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why do most groups avoid planar games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2183219" data-attributes="member: 172"><p>That strikes me as a bit of an artificial comparison.</p><p></p><p>I mean you as the DM probably drew the map, and put the nations there. That's still you controlling the directions they can go. And you are further limited by (usually) 2 dimension. A nearby huge influential empire limits what else you could put in that direction and it's enimies.</p><p></p><p>While I would not deny the fact that portals gives you more control is a matter of great appeal to me, there is also a great deal of room to give the players more latitude. That said, as a practical matter, it seems to me that the GM realistically needs to restrain or cajole the players motion anyways.</p><p></p><p>I'm just saying... portals can be either more or less flexible than a standard fantasy world on the issue. Which is the good thing. Flexibility.</p><p></p><p></p><p></p><p>And if that's your preference, there is really not that much I can say about it. If you don't like portals, you don't like portals.</p><p></p><p>However, I would hasten emphasize that it need not be that simple. Even in PS it wasn't -- you needed portal keys. Phil's planar gate PDFs also provide some great examples of intriguing gates with great flavor and story potential. Getting through a portal can be an excercise for the party to pursue their goals. (Not only can it, I would go so far as to say occasionally, it should be, to keep portals from becoming, well, pedestrian.)</p></blockquote><p></p>
[QUOTE="Psion, post: 2183219, member: 172"] That strikes me as a bit of an artificial comparison. I mean you as the DM probably drew the map, and put the nations there. That's still you controlling the directions they can go. And you are further limited by (usually) 2 dimension. A nearby huge influential empire limits what else you could put in that direction and it's enimies. While I would not deny the fact that portals gives you more control is a matter of great appeal to me, there is also a great deal of room to give the players more latitude. That said, as a practical matter, it seems to me that the GM realistically needs to restrain or cajole the players motion anyways. I'm just saying... portals can be either more or less flexible than a standard fantasy world on the issue. Which is the good thing. Flexibility. And if that's your preference, there is really not that much I can say about it. If you don't like portals, you don't like portals. However, I would hasten emphasize that it need not be that simple. Even in PS it wasn't -- you needed portal keys. Phil's planar gate PDFs also provide some great examples of intriguing gates with great flavor and story potential. Getting through a portal can be an excercise for the party to pursue their goals. (Not only can it, I would go so far as to say occasionally, it should be, to keep portals from becoming, well, pedestrian.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do most groups avoid planar games?
Top