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Why do most groups avoid planar games?
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<blockquote data-quote="Oryan77" data-source="post: 2183412" data-attributes="member: 18701"><p>Wow....calm down. I never did tell you what to like or how to feel. I was doing nothing but pointing out the similarities between a planewalking campaign and a traditional Prime campaign using your scenarios as examples. I just won't respond to you anymore after this if you're <strong>that</strong> sensitive in a discussion. I never meant to offend ya.</p><p></p><p></p><p></p><p>Which is what I assumed from your post. Which is also why I gave an example of how planar travel still takes that into concideration. Which is why it's no different except for the method of travel.</p><p></p><p></p><p></p><p>Of course not because you don't run a planar game. I'm not talking about portals from your prime world TO the planes either. Even Planescape doesn't make prime to plane travel that easy unless you want it to be easy. I meant that if PC's did end up on the planes AFTER "somehow" leaving your world, those are the ways you'd handle travel from plane to plane (not prime world to the planes); which is similair to handling travel on a prime worlds kingdom to kingdom. I hope I'm making sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> On a prime world, you have a cartographer and guides (ship captains or caravan guides). On a plane, you have portal specialists, key specialists, and guides. Unless you think of the planes as less civilized and run it that way...but Planescape is as civilized as any campaign.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2183412, member: 18701"] Wow....calm down. I never did tell you what to like or how to feel. I was doing nothing but pointing out the similarities between a planewalking campaign and a traditional Prime campaign using your scenarios as examples. I just won't respond to you anymore after this if you're [b]that[/b] sensitive in a discussion. I never meant to offend ya. Which is what I assumed from your post. Which is also why I gave an example of how planar travel still takes that into concideration. Which is why it's no different except for the method of travel. Of course not because you don't run a planar game. I'm not talking about portals from your prime world TO the planes either. Even Planescape doesn't make prime to plane travel that easy unless you want it to be easy. I meant that if PC's did end up on the planes AFTER "somehow" leaving your world, those are the ways you'd handle travel from plane to plane (not prime world to the planes); which is similair to handling travel on a prime worlds kingdom to kingdom. I hope I'm making sense :p On a prime world, you have a cartographer and guides (ship captains or caravan guides). On a plane, you have portal specialists, key specialists, and guides. Unless you think of the planes as less civilized and run it that way...but Planescape is as civilized as any campaign. [/QUOTE]
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Why do most groups avoid planar games?
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