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Why do most groups avoid planar games?
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<blockquote data-quote="Oryan77" data-source="post: 2184032" data-attributes="member: 18701"><p>I think that's kind of the point we're making. It's just a setting. Which is why it's odd when people bad mouth it like they do. As if the planes exist for one purpose....epic level life. The campaign settings existance proves that you don't need to be epic level to survive on the planes. PS made low level adventures for the planes, I've run them and didn't need a high level party to survive it. Thinking that you do seems pretty uncreative to me.</p><p></p><p>I think of PS as a setting that can be used however you want. If you like traditional fantasy, you can run it in PS. If you like harsh environments like Darksun, you can play it in PS. If you like Ravenloft, you can simulate it in PS. If you like the Underdark, you can run something similiar in PS. Found some cool monster you'd like to "easily" throw at the party? PS is great for that. It provides you with as much or little as you like. You aren't restricted to any one campaign idea, region, or way of life. I'm not restricted to just FR books as if I was running a FR campaign. I get to pull cool stuff from all sorts of settings & use it in my game and it'll make perfect sense.</p><p></p><p>Using the planes as an epic level adventure is understandable to spice up your own world with some craziness, but it actually cheapens the existance of the planes...you'll end up running the planes pretty narrow minded. Which is also understandable though because YOUR world is the focus & priority of your campaign; not the planes. It doesn't make the planes any less special though when you're adventuring on them at low levels.</p><p></p><p>It just makes me think of the old PS saying that Primes think their world is the center of the multiverse, that's why they're called clueless. Only "their" world can have weak beings and robust cities & regions right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I should throw in an epic lvl prime party as NPC's in my PS game. Let them cross paths with my 6th lvl planar party. Boy would those primes feel stupid when they realize this whole time they could have crossed Avernus without needing to have a Holy Avenger in hand.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2184032, member: 18701"] I think that's kind of the point we're making. It's just a setting. Which is why it's odd when people bad mouth it like they do. As if the planes exist for one purpose....epic level life. The campaign settings existance proves that you don't need to be epic level to survive on the planes. PS made low level adventures for the planes, I've run them and didn't need a high level party to survive it. Thinking that you do seems pretty uncreative to me. I think of PS as a setting that can be used however you want. If you like traditional fantasy, you can run it in PS. If you like harsh environments like Darksun, you can play it in PS. If you like Ravenloft, you can simulate it in PS. If you like the Underdark, you can run something similiar in PS. Found some cool monster you'd like to "easily" throw at the party? PS is great for that. It provides you with as much or little as you like. You aren't restricted to any one campaign idea, region, or way of life. I'm not restricted to just FR books as if I was running a FR campaign. I get to pull cool stuff from all sorts of settings & use it in my game and it'll make perfect sense. Using the planes as an epic level adventure is understandable to spice up your own world with some craziness, but it actually cheapens the existance of the planes...you'll end up running the planes pretty narrow minded. Which is also understandable though because YOUR world is the focus & priority of your campaign; not the planes. It doesn't make the planes any less special though when you're adventuring on them at low levels. It just makes me think of the old PS saying that Primes think their world is the center of the multiverse, that's why they're called clueless. Only "their" world can have weak beings and robust cities & regions right? :p I should throw in an epic lvl prime party as NPC's in my PS game. Let them cross paths with my 6th lvl planar party. Boy would those primes feel stupid when they realize this whole time they could have crossed Avernus without needing to have a Holy Avenger in hand. [/QUOTE]
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Why do most groups avoid planar games?
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