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Why do most groups avoid planar games?
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<blockquote data-quote="helium3" data-source="post: 2184681" data-attributes="member: 31301"><p>Planar games usually occur at higher levels, and most GM's (or is DM still acceptable?) aren't up to the challenge. It's more difficult to describe a planar landscape in less words, so the exposition tends towards the long winded. I think the idea that most people are turned off by very surreal soundings is true. Surreal is good, but only in low dosages. Your players need to connect with the game setting, and that's hard to do when you can't really imagine what the setting is like.</p><p> </p><p>If anything, planar games should be easier to run, considering the types of nasties encountered. It's pretty easy to justify why a demon or devil needs to be killed. Planar settings are also inherently magical, and people dig the magic.</p></blockquote><p></p>
[QUOTE="helium3, post: 2184681, member: 31301"] Planar games usually occur at higher levels, and most GM's (or is DM still acceptable?) aren't up to the challenge. It's more difficult to describe a planar landscape in less words, so the exposition tends towards the long winded. I think the idea that most people are turned off by very surreal soundings is true. Surreal is good, but only in low dosages. Your players need to connect with the game setting, and that's hard to do when you can't really imagine what the setting is like. If anything, planar games should be easier to run, considering the types of nasties encountered. It's pretty easy to justify why a demon or devil needs to be killed. Planar settings are also inherently magical, and people dig the magic. [/QUOTE]
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Why do most groups avoid planar games?
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