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Why do most groups avoid planar games?
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<blockquote data-quote="Umbran" data-source="post: 2185079" data-attributes="member: 177"><p>You keep using that term - "universalize". I am not sure it means what you think it means. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm not trying to universalize. I'm suggesting we try to generalize, which is not quite the same thing. </p><p></p><p></p><p></p><p>True. But the point isn't to find a single universal set of things all people definitely like or dislike. The idea is to find a larger set of things that are fairly common. We are mostly intelligent, experienced players and DMs here. We are capable of seeing past out own prejudices, especially if we work like a team, instead of haggling amongst ourselves over who has something right or wrong.</p><p></p><p>For Phil's use, countering the incorrect assumptions in this thread is not so constructive. He can do that himself in his products, what he knows what the common complaints are. </p><p></p><p>So, what do I get out of planar gaming that I don't get elsewhere? Exotic locations? Nope, I can get those "planetside". Strange races? No, those, too can exist on a single plane. What do planar games have that other games don't? </p><p></p><p>Phil asks, "Why don't they like it?" The first step in the respons is to ask, "Why should they bother with it over something else? What does it have that they aren't already getting?"</p></blockquote><p></p>
[QUOTE="Umbran, post: 2185079, member: 177"] You keep using that term - "universalize". I am not sure it means what you think it means. :) I'm not trying to universalize. I'm suggesting we try to generalize, which is not quite the same thing. True. But the point isn't to find a single universal set of things all people definitely like or dislike. The idea is to find a larger set of things that are fairly common. We are mostly intelligent, experienced players and DMs here. We are capable of seeing past out own prejudices, especially if we work like a team, instead of haggling amongst ourselves over who has something right or wrong. For Phil's use, countering the incorrect assumptions in this thread is not so constructive. He can do that himself in his products, what he knows what the common complaints are. So, what do I get out of planar gaming that I don't get elsewhere? Exotic locations? Nope, I can get those "planetside". Strange races? No, those, too can exist on a single plane. What do planar games have that other games don't? Phil asks, "Why don't they like it?" The first step in the respons is to ask, "Why should they bother with it over something else? What does it have that they aren't already getting?" [/QUOTE]
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Why do most groups avoid planar games?
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