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Why do most groups avoid planar games?
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<blockquote data-quote="werk" data-source="post: 2185833" data-attributes="member: 29663"><p>This pretty much sums up my feelings on it. I liked the planes before planescape and when planescape came out I went nutz. It is canon in my games. I did start planescape campaigns at 3rd level, same as darksun, because I thought characters needed a little help or they wouldn't have ever left home. Nothing like planescape to make your characters mind their p's and q's and watch thier mouth because they are grease-spots compared to regular NPC's in a bar. But that was for planewalker campaigns.</p><p></p><p>A lot of people think of 'the planes' as the Abyss or plane of fire, because the monsters are most people's only experience with the planes. But once you look at it as a complete setting, and use it as such, it works fine...better than fine. You can start a regular campaign on Arborea or the Outlands or most of the lawful or good planes and not even tell the players they are not on prime (clueless). Run that like a regular campaign and then have the 'dark' of it all revealed when you are ready...berk.</p></blockquote><p></p>
[QUOTE="werk, post: 2185833, member: 29663"] This pretty much sums up my feelings on it. I liked the planes before planescape and when planescape came out I went nutz. It is canon in my games. I did start planescape campaigns at 3rd level, same as darksun, because I thought characters needed a little help or they wouldn't have ever left home. Nothing like planescape to make your characters mind their p's and q's and watch thier mouth because they are grease-spots compared to regular NPC's in a bar. But that was for planewalker campaigns. A lot of people think of 'the planes' as the Abyss or plane of fire, because the monsters are most people's only experience with the planes. But once you look at it as a complete setting, and use it as such, it works fine...better than fine. You can start a regular campaign on Arborea or the Outlands or most of the lawful or good planes and not even tell the players they are not on prime (clueless). Run that like a regular campaign and then have the 'dark' of it all revealed when you are ready...berk. [/QUOTE]
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Why do most groups avoid planar games?
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