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Why do most groups avoid planar games?
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<blockquote data-quote="Oryan77" data-source="post: 2186446" data-attributes="member: 18701"><p>Then why are you critisizing my examples of how the planes 'can' be run? You're making stuff up on your own (which is fine)...but you think your material is more legit than mine? How is that? I forget sometimes that DM's who make up their own material are better and more accurate on how material "really" is supposed to be played....but cut me some slack.</p><p></p><p>Repeatedly, I see people telling planar fans that "your way is wrong, the planes don't work like that, that's why I dislike PS...they are more epic & mystifying than that". And all the planar fans have done was point out various ways it can be run (I haven't noticed any saying you're wrong if you think differently). Yet, Celebrim is the only one that has given a descriptive example for how his perception of the planes are. And even he agrees that his ideas are pretty limited and would only be fun for a couple sessions until it turns into prime window dressing.</p><p></p><p>Have any of you guys thought that maybe you don't like planar games because your perception of them is limited & will eventually become boring pretty quick because it's not very creative? Everything everyone is complaining about actually exists in PS. It has it's epic qualities, it has it's mystifying qualities, and it has it's beyond comprehension qualities. It also has much more than that to make it more fantastic. I guess I wouldn't like planar games either if all it offered me was epic monsters doing nothing but twiddling fingers waiting to be attacked or summoned by high level PC's.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2186446, member: 18701"] Then why are you critisizing my examples of how the planes 'can' be run? You're making stuff up on your own (which is fine)...but you think your material is more legit than mine? How is that? I forget sometimes that DM's who make up their own material are better and more accurate on how material "really" is supposed to be played....but cut me some slack. Repeatedly, I see people telling planar fans that "your way is wrong, the planes don't work like that, that's why I dislike PS...they are more epic & mystifying than that". And all the planar fans have done was point out various ways it can be run (I haven't noticed any saying you're wrong if you think differently). Yet, Celebrim is the only one that has given a descriptive example for how his perception of the planes are. And even he agrees that his ideas are pretty limited and would only be fun for a couple sessions until it turns into prime window dressing. Have any of you guys thought that maybe you don't like planar games because your perception of them is limited & will eventually become boring pretty quick because it's not very creative? Everything everyone is complaining about actually exists in PS. It has it's epic qualities, it has it's mystifying qualities, and it has it's beyond comprehension qualities. It also has much more than that to make it more fantastic. I guess I wouldn't like planar games either if all it offered me was epic monsters doing nothing but twiddling fingers waiting to be attacked or summoned by high level PC's. [/QUOTE]
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Why do most groups avoid planar games?
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