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Why do most groups avoid planar games?
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<blockquote data-quote="Oryan77" data-source="post: 2186659" data-attributes="member: 18701"><p>I can completely understand that. I even feel overwhelmed with planar fluff sometimes. I'll read things that Shemeshka or others talk about and I'll be thinking, "Huh? That's pretty descriptive & interesting, where did they get that info from?"</p><p></p><p>The DMG though isn't the best place to get a taste of what planar games are like. I agree, it doesn't inspire me much either. As far as being too specific though, you never have to use fluff if you don't want it. I think every planar DM changes things (even major things) here and there. Keep in mind too though, the planes are so big that even the Planescape setting doesn't cover everything in detail. There's PLENTY of material for you to create on your own. I'm actually the exact opposite, I like fluff being specific. I feed off of whatever info I read about and I'll add or change it as I see fit.</p><p></p><p>If you want to be inspired with much better text, check out a 2e PS book, any 2e PS book. They are written so well. It's actually entertaining to read them, unlike the DMG and Manual of the Planes.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2186659, member: 18701"] I can completely understand that. I even feel overwhelmed with planar fluff sometimes. I'll read things that Shemeshka or others talk about and I'll be thinking, "Huh? That's pretty descriptive & interesting, where did they get that info from?" The DMG though isn't the best place to get a taste of what planar games are like. I agree, it doesn't inspire me much either. As far as being too specific though, you never have to use fluff if you don't want it. I think every planar DM changes things (even major things) here and there. Keep in mind too though, the planes are so big that even the Planescape setting doesn't cover everything in detail. There's PLENTY of material for you to create on your own. I'm actually the exact opposite, I like fluff being specific. I feed off of whatever info I read about and I'll add or change it as I see fit. If you want to be inspired with much better text, check out a 2e PS book, any 2e PS book. They are written so well. It's actually entertaining to read them, unlike the DMG and Manual of the Planes. [/QUOTE]
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Why do most groups avoid planar games?
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