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Why do most groups avoid planar games?
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<blockquote data-quote="Oryan77" data-source="post: 2186725" data-attributes="member: 18701"><p>Nice paraphrasing. But I mean, you can relate a scenario to any other scenario no matter what. It's all in the creativness on how you introduce it....which is all I'm saying. Like you and I have already agreed on before, the planes are nothing more than Prime worlds with window dressing. What I'm saying is that people seem to think Planes aren't...but they can't give examples of how they are different. And if they did give examples, I'm sure I could do just what you did and show them that you can run their version of the planes on a prime world with just different approaches of handling the same scenarios. Then I'd say, why would I want to run a prime game when I can do that in my planar game.</p><p></p><p>Like I've been saying, planar games are just another setting. It's another way to try and give more flavor or weirdness to a fantasy game. An entire city moving from one land to another is much more dramatic to me than just uniting 2 cities. You still influenced the citizens and on top of that, you caused a freaking city to change locations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Mercule wanted an example of something you couldn't "normally" do on a Prime, and I gave him an example of a 6th lvl party causing an entire city to move. You can argue and say, "but I can do that in my custom world"....sure you can, but then that's a reason why you won't like the planes...you are already cheapening the planes by taking it's "mystical" properties and sticking them on the prime. Which makes the planes that much less "mystical".</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2186725, member: 18701"] Nice paraphrasing. But I mean, you can relate a scenario to any other scenario no matter what. It's all in the creativness on how you introduce it....which is all I'm saying. Like you and I have already agreed on before, the planes are nothing more than Prime worlds with window dressing. What I'm saying is that people seem to think Planes aren't...but they can't give examples of how they are different. And if they did give examples, I'm sure I could do just what you did and show them that you can run their version of the planes on a prime world with just different approaches of handling the same scenarios. Then I'd say, why would I want to run a prime game when I can do that in my planar game. Like I've been saying, planar games are just another setting. It's another way to try and give more flavor or weirdness to a fantasy game. An entire city moving from one land to another is much more dramatic to me than just uniting 2 cities. You still influenced the citizens and on top of that, you caused a freaking city to change locations! :cool: Mercule wanted an example of something you couldn't "normally" do on a Prime, and I gave him an example of a 6th lvl party causing an entire city to move. You can argue and say, "but I can do that in my custom world"....sure you can, but then that's a reason why you won't like the planes...you are already cheapening the planes by taking it's "mystical" properties and sticking them on the prime. Which makes the planes that much less "mystical". [/QUOTE]
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