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Why do most groups avoid planar games?
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<blockquote data-quote="Mr. Kaze" data-source="post: 2186846" data-attributes="member: 8848"><p>Lots of reasons for me to keep my feet on the ground:</p><p></p><p>1) Extraplanar games require more description to ensure that players know what they're up against -- if only because they expect everything to be wierd.</p><p></p><p>2) Extraplanar games kind of require ranks in Knowledge (Planes) to get to want to even go there, so there's a character requirement that has to be achieved first.</p><p></p><p>3) Even with copious description, players may either be disappointed with how normal the planes are if you don't surprise them and annoyed at how poorly you communicated the differences if you do surprise them.</p><p></p><p>Generally speaking, doing a major extraplanar game requires more enthusiasm and patience from the players than I've seen most players willing to give.</p><p></p><p>I must also admit that the post comparing the planes to planets in <em>Star Wars</em> rang true for me -- if they planes don't do anything particularly different or noteworthy, then they're nothing more than a different continent on the same planet, really. Maybe people would rather explore the far side of their own world before exploring the far side of somebody else's?</p><p></p><p>My $.02, anyway.</p><p>::Kaze()</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 2186846, member: 8848"] Lots of reasons for me to keep my feet on the ground: 1) Extraplanar games require more description to ensure that players know what they're up against -- if only because they expect everything to be wierd. 2) Extraplanar games kind of require ranks in Knowledge (Planes) to get to want to even go there, so there's a character requirement that has to be achieved first. 3) Even with copious description, players may either be disappointed with how normal the planes are if you don't surprise them and annoyed at how poorly you communicated the differences if you do surprise them. Generally speaking, doing a major extraplanar game requires more enthusiasm and patience from the players than I've seen most players willing to give. I must also admit that the post comparing the planes to planets in [i]Star Wars[/i] rang true for me -- if they planes don't do anything particularly different or noteworthy, then they're nothing more than a different continent on the same planet, really. Maybe people would rather explore the far side of their own world before exploring the far side of somebody else's? My $.02, anyway. ::Kaze() [/QUOTE]
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