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Why do most groups avoid planar games?
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<blockquote data-quote="ThirdWizard" data-source="post: 2186946" data-attributes="member: 12037"><p>[emphasis added]</p><p></p><p>Huh. I see this as a pro-Planescape comment. Interesting. Seeing as how PS is geared as an intrigue-based setting.</p><p></p><p>I think this is what Oryan77 is referring to, however, when talking about people not making informed decisions about the setting. It's kind of like me saying I don't like cars because you can paint them blue, and I hate blue.</p><p></p><p></p><p></p><p>It doesn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Oh sure, "Planescape" pretty much has to be on the planes, by definition. But, you could pretty much harvest everything, forget the Planes and the Prime completely, and just call it a different campaign setting like "Dangerous Days Ahead".</p><p></p><p></p><p></p><p>Well, I'd say "Planescape isn't what I want the Planes to be" ranks up there. IE it isn't planar enough, but then if it were it wouldn't work. So you're at a catch 22. Thus, you will never like the setting. Which is fine, by the way, not everyone is going to like every setting, obviously.</p><p></p><p></p><p></p><p>Preaching to the choir, in this particular case. Except for the whole impossibility of a Planescape game. That depends on your defination of what the planes <em>are</em>, which varies based on who you ask; I agree that your planes cannot be run in such a way, though, without sacrificing what you believe they should be. Luckily, my version is slightly different, so I have no heizenburgisms to worry about.</p><p></p><p></p><p></p><p>I like the idea. In a slight nod to Sphere, I'd probably make their own thoughts and desires create the danger they are in. Maybe run it as their final test in the afterlife so that who they were in life is creating what they find around them. I would probably make them slowly remember scenes from life, and they would slowly come to the conclusion that they were slightly evil people in life, and if they want a peaceful afterlife, then they must atone for their ways. Or maybe they can fight against the test itself, or something along those lines, so that they can truly influence their own fates.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2186946, member: 12037"] [emphasis added] Huh. I see this as a pro-Planescape comment. Interesting. Seeing as how PS is geared as an intrigue-based setting. I think this is what Oryan77 is referring to, however, when talking about people not making informed decisions about the setting. It's kind of like me saying I don't like cars because you can paint them blue, and I hate blue. It doesn't. :) Oh sure, "Planescape" pretty much has to be on the planes, by definition. But, you could pretty much harvest everything, forget the Planes and the Prime completely, and just call it a different campaign setting like "Dangerous Days Ahead". Well, I'd say "Planescape isn't what I want the Planes to be" ranks up there. IE it isn't planar enough, but then if it were it wouldn't work. So you're at a catch 22. Thus, you will never like the setting. Which is fine, by the way, not everyone is going to like every setting, obviously. Preaching to the choir, in this particular case. Except for the whole impossibility of a Planescape game. That depends on your defination of what the planes [i]are[/i], which varies based on who you ask; I agree that your planes cannot be run in such a way, though, without sacrificing what you believe they should be. Luckily, my version is slightly different, so I have no heizenburgisms to worry about. I like the idea. In a slight nod to Sphere, I'd probably make their own thoughts and desires create the danger they are in. Maybe run it as their final test in the afterlife so that who they were in life is creating what they find around them. I would probably make them slowly remember scenes from life, and they would slowly come to the conclusion that they were slightly evil people in life, and if they want a peaceful afterlife, then they must atone for their ways. Or maybe they can fight against the test itself, or something along those lines, so that they can truly influence their own fates. [/QUOTE]
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