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Why do most groups avoid planar games?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2187085" data-attributes="member: 93"><p>Planescape turned me off to the idea of planar adventures for a good ten years. At the very least it turned me off of planar adventures using the standard D&D planes.</p><p></p><p>Why? Two main reasons:</p><p></p><p>1. Price - I was in college when Planescape came out. I bought the boxed set and discovered that it really gave me no info. In 3E terms, there was no crunch. And then I realized they wer going to do a boxed set on each plane or set of planes, and there was no way I could afford that at the time. I just said, "Oh, well, that makes my decision for me, really."</p><p></p><p>2. Cant - God, I hated the cant. Especially since it permeated the boxed set and couldn't really be avoided. So not only was there no crunch, but the key fluff was obscured in flavor I couldn't stand. Not a good combo. </p><p></p><p>There was other stuff, like how I felt it was primarily taking what I saw as a pretentious WoD approach to the material that I also disliked.</p><p></p><p>I use the planes in my current games as elements to a prime game, but would never base a campaign in the "planes" as defined by WoTC. Never even been tempted even once in 26 years of gaming. And by that I mean it's never even crossed my mind. Thoughts of putting my eyes out with rusty forks have crossed my mind more often. Which isn't to say I'd hate playing in one, just that I've never once thought <em>"Wouldn't that be neat?"</em> on my own.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2187085, member: 93"] Planescape turned me off to the idea of planar adventures for a good ten years. At the very least it turned me off of planar adventures using the standard D&D planes. Why? Two main reasons: 1. Price - I was in college when Planescape came out. I bought the boxed set and discovered that it really gave me no info. In 3E terms, there was no crunch. And then I realized they wer going to do a boxed set on each plane or set of planes, and there was no way I could afford that at the time. I just said, "Oh, well, that makes my decision for me, really." 2. Cant - God, I hated the cant. Especially since it permeated the boxed set and couldn't really be avoided. So not only was there no crunch, but the key fluff was obscured in flavor I couldn't stand. Not a good combo. There was other stuff, like how I felt it was primarily taking what I saw as a pretentious WoD approach to the material that I also disliked. I use the planes in my current games as elements to a prime game, but would never base a campaign in the "planes" as defined by WoTC. Never even been tempted even once in 26 years of gaming. And by that I mean it's never even crossed my mind. Thoughts of putting my eyes out with rusty forks have crossed my mind more often. Which isn't to say I'd hate playing in one, just that I've never once thought [i]"Wouldn't that be neat?"[/i] on my own. [/QUOTE]
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