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Why do most groups avoid planar games?
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<blockquote data-quote="jmichels" data-source="post: 2187132" data-attributes="member: 28795"><p>This is a very interesting thread and here's my opinion. The reason why I only use the Planes sparingly goes back to 1st edition when I first started DMing. Back then the planes were presented as a high level playing field. IIRC the only reliable way to get there in those days was a Plane Shift or certain powerful magic items. So Planar games took place only when the PCs were true legendary heroes on the Prime. </p><p></p><p>So when Planescape came out it said you can base your entire campaign from 1st level in the Planes. This challenged a lot of peoples notions of what the Planes were. Some people loved it while other people just hated it. The idea of some 1st level party even trying to survive where high levelers fear to tread was anathema to them. These planes are where the gods live, where all mortals go after they die, and where the very elemental forces of your Prime plane are created. </p><p></p><p>I know that there are lots of great Planescape sourcebooks and adventures that presented ways for lower levelers to survive and thrive on the Planes. Plus the City of Sigil is there to give you the flavor of the Planes (Sladdi and Demons walking down the street etc.) but without the terrible danger inherent there. I also know that many other DMs run whole campaigns there just fine as many other posters pointed out.</p><p></p><p>The thing is though, I still have this idea that the planes are where you go only after you have earned your stripes on the Prime. You can call this narrow minded or what have you but that is a core assumption that goes back to when I started the game. I know this may be a "wrong" assumption today, but I think it is an assumption that many 1st edition era Planescape "haters" have. So when I present the Planes in my game (Wheel Cosmology and everything) it is in the 1st edition style. A place where only the most powerful and resourceful heroes can even dare to go.</p></blockquote><p></p>
[QUOTE="jmichels, post: 2187132, member: 28795"] This is a very interesting thread and here's my opinion. The reason why I only use the Planes sparingly goes back to 1st edition when I first started DMing. Back then the planes were presented as a high level playing field. IIRC the only reliable way to get there in those days was a Plane Shift or certain powerful magic items. So Planar games took place only when the PCs were true legendary heroes on the Prime. So when Planescape came out it said you can base your entire campaign from 1st level in the Planes. This challenged a lot of peoples notions of what the Planes were. Some people loved it while other people just hated it. The idea of some 1st level party even trying to survive where high levelers fear to tread was anathema to them. These planes are where the gods live, where all mortals go after they die, and where the very elemental forces of your Prime plane are created. I know that there are lots of great Planescape sourcebooks and adventures that presented ways for lower levelers to survive and thrive on the Planes. Plus the City of Sigil is there to give you the flavor of the Planes (Sladdi and Demons walking down the street etc.) but without the terrible danger inherent there. I also know that many other DMs run whole campaigns there just fine as many other posters pointed out. The thing is though, I still have this idea that the planes are where you go only after you have earned your stripes on the Prime. You can call this narrow minded or what have you but that is a core assumption that goes back to when I started the game. I know this may be a "wrong" assumption today, but I think it is an assumption that many 1st edition era Planescape "haters" have. So when I present the Planes in my game (Wheel Cosmology and everything) it is in the 1st edition style. A place where only the most powerful and resourceful heroes can even dare to go. [/QUOTE]
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