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Why do most groups avoid planar games?
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<blockquote data-quote="Soel" data-source="post: 2188045" data-attributes="member: 30024"><p>This is actually a statement regarding D&D in general. With all of these wizards, prcs, spells floating around, it begins to feel, not so fantastic...</p><p></p><p>I love planar settings, for many of the reasons that many people here have said they hated them. For all the cosmic power some of these beings and places wield, they somehow have that all too mortal quality deep down. </p><p></p><p>Try all you want to portray "gods" in your world, but you really have no frame of reference...Trying to find the answers is far more meaningful than actually finding them.</p></blockquote><p></p>
[QUOTE="Soel, post: 2188045, member: 30024"] This is actually a statement regarding D&D in general. With all of these wizards, prcs, spells floating around, it begins to feel, not so fantastic... I love planar settings, for many of the reasons that many people here have said they hated them. For all the cosmic power some of these beings and places wield, they somehow have that all too mortal quality deep down. Try all you want to portray "gods" in your world, but you really have no frame of reference...Trying to find the answers is far more meaningful than actually finding them. [/QUOTE]
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Why do most groups avoid planar games?
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