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Why do (non-deadly) traps exist in your campaign?
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<blockquote data-quote="Eltab" data-source="post: 6795496" data-attributes="member: 6803337"><p>At one time (before he went to college), I was going to DM a mini-campaign with my son and some of his friends.</p><p></p><p>I decided to use some of the Grimtooth's Traps traps. Properly marked, of course: somebody long before you were born, went around in all these dungeons and carved their face into the walls. There is a trap nearby. If you are still alive after you trigger the trap, it changes expression based on how well the trap did. It is gleefully laughing if it killed somebody, smiles if somebody was injured, looks like Grumpy Old Men if you disassembled it, &c.</p><p></p><p>All of the traps I used were over-the-top, and intended to provide a moment of comic relief before facing the Boss Monster. One of the traps was an XL-giant-sized crossbow at the end of a hallway that fired telephone poles down the way (DEX Save for half damage). Another was a solid-lead door (looked like iron) that opened like a drawbridge, not on a hinge.</p><p></p><p>I never played the campaign, so I don't know how it would have gone over.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6795496, member: 6803337"] At one time (before he went to college), I was going to DM a mini-campaign with my son and some of his friends. I decided to use some of the Grimtooth's Traps traps. Properly marked, of course: somebody long before you were born, went around in all these dungeons and carved their face into the walls. There is a trap nearby. If you are still alive after you trigger the trap, it changes expression based on how well the trap did. It is gleefully laughing if it killed somebody, smiles if somebody was injured, looks like Grumpy Old Men if you disassembled it, &c. All of the traps I used were over-the-top, and intended to provide a moment of comic relief before facing the Boss Monster. One of the traps was an XL-giant-sized crossbow at the end of a hallway that fired telephone poles down the way (DEX Save for half damage). Another was a solid-lead door (looked like iron) that opened like a drawbridge, not on a hinge. I never played the campaign, so I don't know how it would have gone over. [/QUOTE]
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Why do (non-deadly) traps exist in your campaign?
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