Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do (non-deadly) traps exist in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 6797092" data-attributes="member: 75787"><p><a href="http://theangrygm.com/traps-suck/" target="_blank"></a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank"></a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank">Sorry, as an evil wizard I do not want to do my own cleaning, and staff are hard to replace, so fatal traps are big turn-off for me. Also, I didn't create the trap, but I bought it and they are MUCH cheaper if you get the off-the-shelf version (with passwords) rather than the custom-programmed version (tuned to me). In addition, one day I expect to leave my lair when I become evil overlord, and the resale value on traps only I can bypass is tiny. </a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank"></a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank">And I really don't want to be found dead in my study because I was drunk and confused the "galooshka" trap in my library with the "azooka" trap in the study. I'm an evil wizard, but not a tedious, no-fun, spend-all-day-studying type. I like to party. Vodka and word-trigger death traps mix very badly.</a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank"></a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank">My traps incapacitate the victim and then alert suitable intelligent people (usually me) to decide what to do with them. Hypnotic patterns are good, but so are boxing in with walls of force and some form of metal that is super-hard to break through.</a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank"></a></p><p><a href="http://theangrygm.com/traps-suck/" target="_blank">I have considered becoming resistant to Iocaine powder and using it in poison traps, but I hear that takes years and the stuff is really expensive. Also I worry my cleaning staff might decide to rebel and since it is colorless and odorless, it's not a great thing to leave lying about anywhere where I might eat</a></p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6797092, member: 75787"] [URL="http://theangrygm.com/traps-suck/"] Sorry, as an evil wizard I do not want to do my own cleaning, and staff are hard to replace, so fatal traps are big turn-off for me. Also, I didn't create the trap, but I bought it and they are MUCH cheaper if you get the off-the-shelf version (with passwords) rather than the custom-programmed version (tuned to me). In addition, one day I expect to leave my lair when I become evil overlord, and the resale value on traps only I can bypass is tiny. And I really don't want to be found dead in my study because I was drunk and confused the "galooshka" trap in my library with the "azooka" trap in the study. I'm an evil wizard, but not a tedious, no-fun, spend-all-day-studying type. I like to party. Vodka and word-trigger death traps mix very badly. My traps incapacitate the victim and then alert suitable intelligent people (usually me) to decide what to do with them. Hypnotic patterns are good, but so are boxing in with walls of force and some form of metal that is super-hard to break through. I have considered becoming resistant to Iocaine powder and using it in poison traps, but I hear that takes years and the stuff is really expensive. Also I worry my cleaning staff might decide to rebel and since it is colorless and odorless, it's not a great thing to leave lying about anywhere where I might eat[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do (non-deadly) traps exist in your campaign?
Top