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*Pathfinder & Starfinder
Why do Orcs get Intimidate?
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<blockquote data-quote="Ahglock" data-source="post: 4359637" data-attributes="member: 56725"><p>Yeah I kind of agree with this. So I trean PCs, like I'll treat detailed NPCs.</p><p></p><p> How I usually run social skills for both the players and the NPCs is I assume using intimidate as an example if you successfully intimidate in combat the person/creature is convinced they will die if they continue fighting. For non-mook NPCs(ones i bothered to detail a personality for) I take that piece of information and decide what the NPC would do, knowing death is certain if they continue to fight. Usually this means the intended result of the social skill occurs, you conned the king, forced the warchief to surrender etc. On the other hand is the shopkeeper is saving all his money to pay for his wifes cure disease ritual and is just a couple GP shy, no matter how good you roll your bluff he wont decide to invest in battleaxe futures. True fanatics happy and willing to die for there cause generally wont surrender. Mooks the intended result of the social skill happens if you roll high enough for success.</p><p></p><p></p><p></p><p>For PCs I tell them you are convinced you can't win this fight, and if you continue to fight you will die. I let the PC decide what to do at that point. And I generally trust them to roleplay there character correctly. If someone has defined there character as being spineless I expect a surrender, but I wont insist on one. </p><p></p><p> Same thing for bluffs, cons, convincing arguments etc.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4359637, member: 56725"] Yeah I kind of agree with this. So I trean PCs, like I'll treat detailed NPCs. How I usually run social skills for both the players and the NPCs is I assume using intimidate as an example if you successfully intimidate in combat the person/creature is convinced they will die if they continue fighting. For non-mook NPCs(ones i bothered to detail a personality for) I take that piece of information and decide what the NPC would do, knowing death is certain if they continue to fight. Usually this means the intended result of the social skill occurs, you conned the king, forced the warchief to surrender etc. On the other hand is the shopkeeper is saving all his money to pay for his wifes cure disease ritual and is just a couple GP shy, no matter how good you roll your bluff he wont decide to invest in battleaxe futures. True fanatics happy and willing to die for there cause generally wont surrender. Mooks the intended result of the social skill happens if you roll high enough for success. For PCs I tell them you are convinced you can't win this fight, and if you continue to fight you will die. I let the PC decide what to do at that point. And I generally trust them to roleplay there character correctly. If someone has defined there character as being spineless I expect a surrender, but I wont insist on one. Same thing for bluffs, cons, convincing arguments etc. [/QUOTE]
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Why do Orcs get Intimidate?
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