Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why DO Other Games Sell Less?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 2989026" data-attributes="member: 40961"><p>1) It was first.</p><p></p><p>2) Good balance of generic fantasy gameplay and unique world design. On one hand, its generic enough to cover a lot of different types of gameplay, and it is easily modifiable. Shadowrun, as an example of contrast, can't be used for much besides the world of Shadowrun. On the other, it has worlds and character classes and archetypes that are entirely unique and unbased on anything mythological or historical. So, a wide consumer base is available.</p><p></p><p>3) Better design, especially in more recent editions. Good emphasis on simple and usable over complex, accurate, and unusable. Further, design complexity scales well depending on how much you want in your game. New players can enjoy the core rules and have a great time. Advanced players can add things like, oh, the new Tome of Battle, which requires a lot more rules knowledge (swift actions? immediate actions? free actions?) but which all vary off the basic core rules themes.</p><p></p><p>4) The SRD is free. I learned how to play out of it, and now I'm frequently the DM for our games. By reducing the entry cost to playing their games, WOTC lured me in sufficiently to convince me that their game was fun. Now I occasionally buy one of their books. Taking Vampire: the Masquerade as a contrast, the entry costs are very, very high.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 2989026, member: 40961"] 1) It was first. 2) Good balance of generic fantasy gameplay and unique world design. On one hand, its generic enough to cover a lot of different types of gameplay, and it is easily modifiable. Shadowrun, as an example of contrast, can't be used for much besides the world of Shadowrun. On the other, it has worlds and character classes and archetypes that are entirely unique and unbased on anything mythological or historical. So, a wide consumer base is available. 3) Better design, especially in more recent editions. Good emphasis on simple and usable over complex, accurate, and unusable. Further, design complexity scales well depending on how much you want in your game. New players can enjoy the core rules and have a great time. Advanced players can add things like, oh, the new Tome of Battle, which requires a lot more rules knowledge (swift actions? immediate actions? free actions?) but which all vary off the basic core rules themes. 4) The SRD is free. I learned how to play out of it, and now I'm frequently the DM for our games. By reducing the entry cost to playing their games, WOTC lured me in sufficiently to convince me that their game was fun. Now I occasionally buy one of their books. Taking Vampire: the Masquerade as a contrast, the entry costs are very, very high. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why DO Other Games Sell Less?
Top