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*TTRPGs General
Why DO Other Games Sell Less?
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<blockquote data-quote="Glyfair" data-source="post: 2989713" data-attributes="member: 53"><p>Of course, this ignores the ability to "convert" gamers. It's not unusual for groups to decide to try a new game because one or more members try to play it.</p><p></p><p><em>However</em>, as the RPG community ages, it becomes less and less likely players will want to migrate to a new system. First, there is the "teaching an old dog new tricks" syndrome. Once you've played a game for ages, you are less likely to want to switch things. Secondly, many of us don't have time to be jumping from game to game. Real life intrudes, and just getting together a group to game on a regular basis can be a challenge. Learning a new game and experimenting is much, much less attractive.</p><p></p><p>I don't know exactly how the RPG population has changed over the years. However, I suspect it's been getting older. I hope it doesn't move the direction of contract bridge.</p><p></p><p>During the mid-20th century contract bridge was huge. It was the regular pasttime of married couples getting together for an evening. News articles were written on contract bridge. It was a regular past time on college campuses. Today, the median age of the ACBL is in the mid-60s. When I was playing in my early 30s, I would get comments about how nice it was for young people to be playing the game. It was interesting that I was put in the same category of as the 14-year-old playing at the next table.</p><p></p><p>While I don't think we are in danger of that any time soon, I can see it moving in that general direction. As senior citizens often have a lot of leisure time, I can see that group being attracted to RPGs, once it's part of their common experience. As younger gamers are attracted to a similiar, but more vicarious experiences such as WoW, I can see that age category dwindling in particpation.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2989713, member: 53"] Of course, this ignores the ability to "convert" gamers. It's not unusual for groups to decide to try a new game because one or more members try to play it. [I]However[/I], as the RPG community ages, it becomes less and less likely players will want to migrate to a new system. First, there is the "teaching an old dog new tricks" syndrome. Once you've played a game for ages, you are less likely to want to switch things. Secondly, many of us don't have time to be jumping from game to game. Real life intrudes, and just getting together a group to game on a regular basis can be a challenge. Learning a new game and experimenting is much, much less attractive. I don't know exactly how the RPG population has changed over the years. However, I suspect it's been getting older. I hope it doesn't move the direction of contract bridge. During the mid-20th century contract bridge was huge. It was the regular pasttime of married couples getting together for an evening. News articles were written on contract bridge. It was a regular past time on college campuses. Today, the median age of the ACBL is in the mid-60s. When I was playing in my early 30s, I would get comments about how nice it was for young people to be playing the game. It was interesting that I was put in the same category of as the 14-year-old playing at the next table. While I don't think we are in danger of that any time soon, I can see it moving in that general direction. As senior citizens often have a lot of leisure time, I can see that group being attracted to RPGs, once it's part of their common experience. As younger gamers are attracted to a similiar, but more vicarious experiences such as WoW, I can see that age category dwindling in particpation. [/QUOTE]
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