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Why DO Other Games Sell Less?
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<blockquote data-quote="sullivan" data-source="post: 2990368" data-attributes="member: 28152"><p>It isn't that plain and simple. Being first or being #1 gets you in the game, and it will get you by limping on brutally lame crap through a number years. Witness the 90's. As well all you need is to maintain the top slot is "good enough", and a little on the bland is usually better since you don't want to alienate too many people. Anything remotely close to a tie gets a nod towards the widely market leader. You can call it "hocus-pocus", but that's just how people work.</p><p></p><p>As well it isn't the years put in that refines it. It's the cash to spend, and the name brand to justify risking the cash, to plan out, thoroughly develop, and polish up, and widely promote the product. As well D&D's default setting, faux medieval swords and wizards, has a lot of geek resonance. It is at once removed and accessible, and like rainbows, unicorns, and monster trucks just has this base appeal. So they have the inside track on the choice genre.</p><p></p><p>P.S. Not that it isn't better that a lot of stuff that is out there, because there is a lot of crap out there with not so many gems in the pile of rocks. But also there is a lot of stuff that is relatively indistiquishable from it.</p></blockquote><p></p>
[QUOTE="sullivan, post: 2990368, member: 28152"] It isn't that plain and simple. Being first or being #1 gets you in the game, and it will get you by limping on brutally lame crap through a number years. Witness the 90's. As well all you need is to maintain the top slot is "good enough", and a little on the bland is usually better since you don't want to alienate too many people. Anything remotely close to a tie gets a nod towards the widely market leader. You can call it "hocus-pocus", but that's just how people work. As well it isn't the years put in that refines it. It's the cash to spend, and the name brand to justify risking the cash, to plan out, thoroughly develop, and polish up, and widely promote the product. As well D&D's default setting, faux medieval swords and wizards, has a lot of geek resonance. It is at once removed and accessible, and like rainbows, unicorns, and monster trucks just has this base appeal. So they have the inside track on the choice genre. P.S. Not that it isn't better that a lot of stuff that is out there, because there is a lot of crap out there with not so many gems in the pile of rocks. But also there is a lot of stuff that is relatively indistiquishable from it. [/QUOTE]
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