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Why DO Other Games Sell Less?
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<blockquote data-quote="woodelf" data-source="post: 2991054" data-attributes="member: 10201"><p>You're making the same false assumption that many proponents of the D20 System do: that all systems are equally difficult and time-consuming to learn. I've read, figured out, taught to the other members of the group, and gotten ready for (creating characters, whatever) some systems in less time than it takes to prep a night's play for my high-level D&D game. Heck, this was true when it was a mid-level D&D game. This was not true, however, for AD&D2 (that is, the prep time for AD&D2 was so much lower than most D20 System stuff that finding a whole new game i could learn and prepare in the same amount of time it took me to prep an evening of AD&D2 play is much harder). For that matter, it took us less time/effort to start up a game of Primetime Adventures, Dust Devils, and With Great Power…, than it did to get up to speed on Iron Heroes (despite being familiar with D&D3E and AU). Switching systems is not always as much of a burden as you make it out to be, just with more-complex systems. "i'm not gonna switch systems" is a reasonable response to the time 'wasted' in switching; "let's only switch to systems that don't waste much time" is an equally-reasonable response. And, as i've said above, with at least some groups (and my group is *not* a bunch of experienced RPers--two have only played the 3 or so systems i've played with them), the effort to switch to a simple system could be less than that involved in leveling up and preping the next adventure.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2991054, member: 10201"] You're making the same false assumption that many proponents of the D20 System do: that all systems are equally difficult and time-consuming to learn. I've read, figured out, taught to the other members of the group, and gotten ready for (creating characters, whatever) some systems in less time than it takes to prep a night's play for my high-level D&D game. Heck, this was true when it was a mid-level D&D game. This was not true, however, for AD&D2 (that is, the prep time for AD&D2 was so much lower than most D20 System stuff that finding a whole new game i could learn and prepare in the same amount of time it took me to prep an evening of AD&D2 play is much harder). For that matter, it took us less time/effort to start up a game of Primetime Adventures, Dust Devils, and With Great Power…, than it did to get up to speed on Iron Heroes (despite being familiar with D&D3E and AU). Switching systems is not always as much of a burden as you make it out to be, just with more-complex systems. "i'm not gonna switch systems" is a reasonable response to the time 'wasted' in switching; "let's only switch to systems that don't waste much time" is an equally-reasonable response. And, as i've said above, with at least some groups (and my group is *not* a bunch of experienced RPers--two have only played the 3 or so systems i've played with them), the effort to switch to a simple system could be less than that involved in leveling up and preping the next adventure. [/QUOTE]
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