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Why DO Other Games Sell Less?
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<blockquote data-quote="Glyfair" data-source="post: 2992008" data-attributes="member: 53"><p>I wasn't making that assumption at all. </p><p></p><p>Time involved isn't just sitting down and learning a new system. It's sitting down and learning a new system, convincing the members of your group that it's worthwhile to switch, having them sit down and learn the game, playing a few games and evaluating.</p><p></p><p>You are assuming that every game can be evaluated on just reading it. They aren't. I've played many, many games during my gaming career. </p><p></p><p>Once I wandered away from AD&D because I wasn't satisfied with the gaming experience I was regularly trying new games. Some of them were interesting. Some were horrible (Powers & Perils comes to mind as one of the worst examples in my experience). All of them took a lot of time to try and experiment with to decide what a poor gaming experience came from. Was it the system? Was it a poor understanding of the system? Was it a poor adventure? Was it annoyance with a minor quirk of an otherwise solid system (easily fixed in house rules)?</p><p></p><p>I don't have time for that level of experimentation these days. I can't just find someone who is running a game to just drop in to try it. Our group doesn't have the same time to pick up dozens of systems, read them, and see which ones execute as well as they sound. Every new game we would try would mean one less session of an ongoing game. Every time it's not something we continue is lost time from a campaign, and in my experience that's most games.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2992008, member: 53"] I wasn't making that assumption at all. Time involved isn't just sitting down and learning a new system. It's sitting down and learning a new system, convincing the members of your group that it's worthwhile to switch, having them sit down and learn the game, playing a few games and evaluating. You are assuming that every game can be evaluated on just reading it. They aren't. I've played many, many games during my gaming career. Once I wandered away from AD&D because I wasn't satisfied with the gaming experience I was regularly trying new games. Some of them were interesting. Some were horrible (Powers & Perils comes to mind as one of the worst examples in my experience). All of them took a lot of time to try and experiment with to decide what a poor gaming experience came from. Was it the system? Was it a poor understanding of the system? Was it a poor adventure? Was it annoyance with a minor quirk of an otherwise solid system (easily fixed in house rules)? I don't have time for that level of experimentation these days. I can't just find someone who is running a game to just drop in to try it. Our group doesn't have the same time to pick up dozens of systems, read them, and see which ones execute as well as they sound. Every new game we would try would mean one less session of an ongoing game. Every time it's not something we continue is lost time from a campaign, and in my experience that's most games. [/QUOTE]
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