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Why DO Other Games Sell Less?
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<blockquote data-quote="sullivan" data-source="post: 2993586" data-attributes="member: 28152"><p>That is, of course is totally oversimplified crap. What it is the "best" at is selling product. Contributing factors being:</p><p>1) being the 'first', as has been pointed in detail, out has enormous advantages</p><p>2) popularity of genre, faux magical fantasy, that it is targeted at</p><p>3) marketing prowess, bought by past monetary success, for creating the image that you are sold on, and that it can do everything under the freakin' sun, and then structured in such a way as to create more sales (i.e. the focus was ultimately the best for creating larger sales, not nessasarily the best for playing, though that is going to be a very close second)</p><p>4) being <em>good enough</em>, and for the most part it is reasonably tweaked instrument for what it does</p><p></p><p>I'm not a D&D <em>hater</em>, hey I have had fun playing it. But I am realistic about the quality of the product it is. It has more than just 'trivial' flaws. It has out and out brutal limitations and glaring problems. If the people I play in one of our groups hadn't started out in D&D years, in some cases decades, ago we likely <em>wouldn't</em> playing it now at all. Another group I play in has absolutely no desire to play D&D, zippo. Because they consist of a number of people with a bit of time and inclination to look around and see what is available, and find D&D sorely lacking. So lacking in some ways that with experience limited to D&D you are unlikely to even <em>imagine</em> things that it comes up short in.</p></blockquote><p></p>
[QUOTE="sullivan, post: 2993586, member: 28152"] That is, of course is totally oversimplified crap. What it is the "best" at is selling product. Contributing factors being: 1) being the 'first', as has been pointed in detail, out has enormous advantages 2) popularity of genre, faux magical fantasy, that it is targeted at 3) marketing prowess, bought by past monetary success, for creating the image that you are sold on, and that it can do everything under the freakin' sun, and then structured in such a way as to create more sales (i.e. the focus was ultimately the best for creating larger sales, not nessasarily the best for playing, though that is going to be a very close second) 4) being [I]good enough[/I], and for the most part it is reasonably tweaked instrument for what it does I'm not a D&D [I]hater[/I], hey I have had fun playing it. But I am realistic about the quality of the product it is. It has more than just 'trivial' flaws. It has out and out brutal limitations and glaring problems. If the people I play in one of our groups hadn't started out in D&D years, in some cases decades, ago we likely [I]wouldn't[/I] playing it now at all. Another group I play in has absolutely no desire to play D&D, zippo. Because they consist of a number of people with a bit of time and inclination to look around and see what is available, and find D&D sorely lacking. So lacking in some ways that with experience limited to D&D you are unlikely to even [I]imagine[/I] things that it comes up short in. [/QUOTE]
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