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Why DO Other Games Sell Less?
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<blockquote data-quote="a2ndchapter" data-source="post: 2994301" data-attributes="member: 12365"><p>This really comes down to what your definition of "roleplaying" is.</p><p></p><p>The active discouragement I presume is things like the Bluff or Intimidate skills? If that's the case then what if you have a player who is crap at bluffing but wants to play a character who is great at bluffing (using the character as an aspirational figure). How do you manage that within roleplaying without having a skill or mechanic to replicate the bluff? Or would you use a GM ruling to block that player having that character?</p><p></p><p>Roleplaying is not acting.</p><p>Roleplaying is also not rolling dice and then deciding what to do.</p><p>Roleplaying is exploring characters whether they be similar or different from yourself and using the rules to help that exploration both in terms of rules light and rules heavy depending on the circumstances.</p><p></p><p>In answer to the original post I think D&D is where it is because of relative stability and collectability. Considering the "panic" over a 4th Edition in just over 30 years (well ok 5th edition if you include OD&D) that could only happen in a game with so many players who buy in to it. The same noises aren't as forthcoming or indeed visible for other games like Shadownrun which is also in it's 4th edition in less than half that time (I think).</p><p></p><p>Would the 'industry' (if one really exists) still exist without D&D? Not the one that exists today no, I believe a lot of players would (over time) simply stop playing RPGs.</p><p>Given that the percentage of gamers who actually use websites like this and RPGnet will be in the vast minority of actual gamers, you can be pretty sure that those gamers will not be aware of the vast array of games out there.</p><p>Plus if you consider that if D&D were to die, so would a majority of FLGSs which in turn would impact on the number of gamers out there as people would have less places to go to buy games.</p><p></p><p>The RPG Hobby Market is not big, remove D&D and it moves from not big to really small. It wouldn't die but it also would be unlikely to grow to it's former size.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="a2ndchapter, post: 2994301, member: 12365"] This really comes down to what your definition of "roleplaying" is. The active discouragement I presume is things like the Bluff or Intimidate skills? If that's the case then what if you have a player who is crap at bluffing but wants to play a character who is great at bluffing (using the character as an aspirational figure). How do you manage that within roleplaying without having a skill or mechanic to replicate the bluff? Or would you use a GM ruling to block that player having that character? Roleplaying is not acting. Roleplaying is also not rolling dice and then deciding what to do. Roleplaying is exploring characters whether they be similar or different from yourself and using the rules to help that exploration both in terms of rules light and rules heavy depending on the circumstances. In answer to the original post I think D&D is where it is because of relative stability and collectability. Considering the "panic" over a 4th Edition in just over 30 years (well ok 5th edition if you include OD&D) that could only happen in a game with so many players who buy in to it. The same noises aren't as forthcoming or indeed visible for other games like Shadownrun which is also in it's 4th edition in less than half that time (I think). Would the 'industry' (if one really exists) still exist without D&D? Not the one that exists today no, I believe a lot of players would (over time) simply stop playing RPGs. Given that the percentage of gamers who actually use websites like this and RPGnet will be in the vast minority of actual gamers, you can be pretty sure that those gamers will not be aware of the vast array of games out there. Plus if you consider that if D&D were to die, so would a majority of FLGSs which in turn would impact on the number of gamers out there as people would have less places to go to buy games. The RPG Hobby Market is not big, remove D&D and it moves from not big to really small. It wouldn't die but it also would be unlikely to grow to it's former size. Dave [/QUOTE]
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