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Why DO Other Games Sell Less?
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<blockquote data-quote="sullivan" data-source="post: 2994365" data-attributes="member: 28152"><p>Right in my quote I explain what I see D&D rules discouraging, that the PC consistantly act with the personality of the character.</p><p></p><p>Which D&D does poorly at encouraging, and in some ways discourages.</p><p></p><p>Not, absolutely not. Bluff and Intimidate skills are probably close to the highlight of the feeble support that there is. The absolutely wacked thing in D&D is the assertion that "roleplaying" and combat are antithesis of each other. That all of asudden when the PC draws the sword they stop having their own personality. And the related idea that has grow that "roleplaying" cannot involve dice.</p><p></p><p>"Diplomacy is a continuation of war by other means"? Well I suggest that combat is the continuation of expressing a character's personality by other means.</p><p></p><p>The worst offending in D&D is the DMG section on XP. It is full of things that implicitly tell players to act without considering or inspiret of their character's motivation or personality. The key to making D&D more roleplaying friendly isn't there, or in the combat grid system, or particularly in the spells (though that is a place that could use some help). The fastest way is to replace the XP system with an alternative reward system, or at least convince your players to mostly ingore the XP system and the wacked advice in it.</p><p></p><p>For example it matters little, if not nothing <em>why</em> or <em>how</em> a first level character kills an Orc. It's still a 1/2CR measure of XP. Likewise choosing to <em>not</em> kill the Orc represents an opportunity for XP lost. There is an option for "roleplaying" XP bonus, but it is explicitly stipulated that it be limited to nigh insignificant at maximum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>P.S. I haven't found the time to try follow catch up to and follow the Miniatures & Roleplaying thread, but I've found that if anything Miniatures can actually <em>help</em> people bring their character to life in there mind.</p></blockquote><p></p>
[QUOTE="sullivan, post: 2994365, member: 28152"] Right in my quote I explain what I see D&D rules discouraging, that the PC consistantly act with the personality of the character. Which D&D does poorly at encouraging, and in some ways discourages. Not, absolutely not. Bluff and Intimidate skills are probably close to the highlight of the feeble support that there is. The absolutely wacked thing in D&D is the assertion that "roleplaying" and combat are antithesis of each other. That all of asudden when the PC draws the sword they stop having their own personality. And the related idea that has grow that "roleplaying" cannot involve dice. "Diplomacy is a continuation of war by other means"? Well I suggest that combat is the continuation of expressing a character's personality by other means. The worst offending in D&D is the DMG section on XP. It is full of things that implicitly tell players to act without considering or inspiret of their character's motivation or personality. The key to making D&D more roleplaying friendly isn't there, or in the combat grid system, or particularly in the spells (though that is a place that could use some help). The fastest way is to replace the XP system with an alternative reward system, or at least convince your players to mostly ingore the XP system and the wacked advice in it. For example it matters little, if not nothing [I]why[/I] or [I]how[/I] a first level character kills an Orc. It's still a 1/2CR measure of XP. Likewise choosing to [I]not[/I] kill the Orc represents an opportunity for XP lost. There is an option for "roleplaying" XP bonus, but it is explicitly stipulated that it be limited to nigh insignificant at maximum. :confused: P.S. I haven't found the time to try follow catch up to and follow the Miniatures & Roleplaying thread, but I've found that if anything Miniatures can actually [I]help[/I] people bring their character to life in there mind. [/QUOTE]
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