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Why DO Other Games Sell Less?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2995843" data-attributes="member: 19675"><p>D&D in its OD&D/1Ed/2Ed/3.x versions take up the most shelf space. #2 is HERO, #3 is RIFTS. Don't let that fool you, though- HERO is my favorite system, followed by Mutants & Masterminds and 3.5Ed D&D.</p><p></p><p>Of the games gracing my shelves, the "pure" D20 games are 3.X D&D, D20 Modern/Urban Arcana, Star Wars, Spycraft (1&2), Mutants & Masterminds (1&2), Midnight 2, Iron Heroes, Iron Kingdoms, Swashbuckling Adventures, Nyambe, Northern Crown, Arcana Unearthed/Evolved, DragonMech, X-Crawl and Dragonstar.</p><p></p><p>I also have D20 versions of some of my other games, like Call of Cthuhu, Traveller, Prime Directive, Deadlands and Stormbringer, all of which I own in one of its original editions (or in Traveller's case, all of its editions).</p><p></p><p>I have several of the WoD games (old, not new), Rune/Heroquest system based games, West End games stuff, some Tri-Stat, MechWarrior, Dream Park, GURPS and so forth.</p><p></p><p>Then there's probably stuff you've never heard of, like the original Universe, by SSI, or ACE (never published- I was a playtester- it was pretty nice).</p><p></p><p>For the record, some of the ones that got sold include Aria and TORG.</p><p></p><p>The rationale for all of the D20 stuff is double: 1 it gives me the (probably false) hope of running a non-FRPG game in a system that my buddies will recognize, and thus not reject out of hand because it would involve taking up their precious time learning a new system AND 2 it gives me a wide variety of sources from which to draw. I still remember a light going on in my head when I read that Wookies had Rage as a racial, not class, ability, and there are so many opponents in those other games that my fellow gamers will have no clue as to what they are...no more of that "Oh, its a blahblahblah- we'll need to do the following..."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2995843, member: 19675"] D&D in its OD&D/1Ed/2Ed/3.x versions take up the most shelf space. #2 is HERO, #3 is RIFTS. Don't let that fool you, though- HERO is my favorite system, followed by Mutants & Masterminds and 3.5Ed D&D. Of the games gracing my shelves, the "pure" D20 games are 3.X D&D, D20 Modern/Urban Arcana, Star Wars, Spycraft (1&2), Mutants & Masterminds (1&2), Midnight 2, Iron Heroes, Iron Kingdoms, Swashbuckling Adventures, Nyambe, Northern Crown, Arcana Unearthed/Evolved, DragonMech, X-Crawl and Dragonstar. I also have D20 versions of some of my other games, like Call of Cthuhu, Traveller, Prime Directive, Deadlands and Stormbringer, all of which I own in one of its original editions (or in Traveller's case, all of its editions). I have several of the WoD games (old, not new), Rune/Heroquest system based games, West End games stuff, some Tri-Stat, MechWarrior, Dream Park, GURPS and so forth. Then there's probably stuff you've never heard of, like the original Universe, by SSI, or ACE (never published- I was a playtester- it was pretty nice). For the record, some of the ones that got sold include Aria and TORG. The rationale for all of the D20 stuff is double: 1 it gives me the (probably false) hope of running a non-FRPG game in a system that my buddies will recognize, and thus not reject out of hand because it would involve taking up their precious time learning a new system AND 2 it gives me a wide variety of sources from which to draw. I still remember a light going on in my head when I read that Wookies had Rage as a racial, not class, ability, and there are so many opponents in those other games that my fellow gamers will have no clue as to what they are...no more of that "Oh, its a blahblahblah- we'll need to do the following..." [/QUOTE]
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