Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why DO Other Games Sell Less?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eyebeams" data-source="post: 2995898" data-attributes="member: 9225"><p>I'd make it three reasons in no particular order:</p><p></p><p>1) D&D's branding places it at the forefront of recognition. This is because it was first, catchy or what-have you.</p><p>2) The fantasy genre has broader appeal than any other genre in gaming.</p><p>3) D&D is structured using the values of mainstream games more than many other RPGs. It does not strive for emulation or theme any more than Monopoly tries to be about the real market forces and feel of trading real estate in Atlantic City.</p><p></p><p></p><p></p><p>No and no. The TINI (There Is No Industry) crowd doesn't understand that "industry" is not really defined by scale, but by a community with sustainable commercial interests. For example, there ae several local industries in my area far smaller than the RPG industry but with serious, consistent business interests. </p><p></p><p>By that standard, many people that profess to be a part of the industry aren't (they don't have sustainable commercial interests) and in that sense, the TINI crowd are right about such observations but wrong about the rhetoric.</p><p></p><p>The seminal games that came about after D&D did so to pursue genres D&D didn't cover and out of dissatisfaction for D&Ds rules set. This is a fairly constant demand and there's no reason to doubt that the existing network for these games would continue to recruit players. </p><p></p><p>You'd end up with a smaller player base, but among other things, gaming would be more explicitly delinked from computer games that are curently satisfying the D&D play experience better than D&D for people who enjoy fantasy gaming.</p><p></p><p>Other companies would have to choose smart strategies to make their distinct place known to potential customers and help groups along. I think that White Wolf made a strategic mistake in designing their LARPs in a way that increased the barrier to entry. Live action play was *huge* in the 1990s and probably could have been turned into a significant institution of its own. It is still an underestimated segment (Camarilla events and memberships are almost always significant direct sales for White Wolf).</p><p></p><p>A pluralistic industry would also need to have strong, effective collective representation -- something GAMA is unable to fulfill.</p><p></p><p>In fact, if D&D had died in the 90s, the industry might have shrunk and then benefitted in terms of long-term sustainability. The network externality effect was exploited as a negative effect on third parties. That's the nature of externalities, as a externality is, by definition, the effect of a transaction on a third party -- and it was never the intent of the OGL to create a beneficial effect for significant third parties.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 2995898, member: 9225"] I'd make it three reasons in no particular order: 1) D&D's branding places it at the forefront of recognition. This is because it was first, catchy or what-have you. 2) The fantasy genre has broader appeal than any other genre in gaming. 3) D&D is structured using the values of mainstream games more than many other RPGs. It does not strive for emulation or theme any more than Monopoly tries to be about the real market forces and feel of trading real estate in Atlantic City. No and no. The TINI (There Is No Industry) crowd doesn't understand that "industry" is not really defined by scale, but by a community with sustainable commercial interests. For example, there ae several local industries in my area far smaller than the RPG industry but with serious, consistent business interests. By that standard, many people that profess to be a part of the industry aren't (they don't have sustainable commercial interests) and in that sense, the TINI crowd are right about such observations but wrong about the rhetoric. The seminal games that came about after D&D did so to pursue genres D&D didn't cover and out of dissatisfaction for D&Ds rules set. This is a fairly constant demand and there's no reason to doubt that the existing network for these games would continue to recruit players. You'd end up with a smaller player base, but among other things, gaming would be more explicitly delinked from computer games that are curently satisfying the D&D play experience better than D&D for people who enjoy fantasy gaming. Other companies would have to choose smart strategies to make their distinct place known to potential customers and help groups along. I think that White Wolf made a strategic mistake in designing their LARPs in a way that increased the barrier to entry. Live action play was *huge* in the 1990s and probably could have been turned into a significant institution of its own. It is still an underestimated segment (Camarilla events and memberships are almost always significant direct sales for White Wolf). A pluralistic industry would also need to have strong, effective collective representation -- something GAMA is unable to fulfill. In fact, if D&D had died in the 90s, the industry might have shrunk and then benefitted in terms of long-term sustainability. The network externality effect was exploited as a negative effect on third parties. That's the nature of externalities, as a externality is, by definition, the effect of a transaction on a third party -- and it was never the intent of the OGL to create a beneficial effect for significant third parties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why DO Other Games Sell Less?
Top