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General Tabletop Discussion
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Why DO Other Games Sell Less?
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<blockquote data-quote="sullivan" data-source="post: 2996265" data-attributes="member: 28152"><p>...and blame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously though, I don't think his intention was to confuse or be confusing. He was just talking about something else, and from my brief exposure to him he tends to use a page where a sentence will do. I've got in my inbox an email from him that in a screen and half, 8 point font on a 1600x1050 screen, of sound and furry said something that should have been summed up in 3 sentences. Tops. I now make sure I in no way attract his attention. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>His point, at least as I see it, is a good one, if you are inclined to try design an RPG. To challenge every convention of what an RPG consists of and how it works. Not just assume something that appears in D&D is the one and only way, the 'natural' way, or optimum way to go about something. But to also look to even ealier or pararllel human endevours for inspiration.</p><p></p><p>As in they all get sold at similar stores? Or people that wrote the games at one point or another played D&D?</p></blockquote><p></p>
[QUOTE="sullivan, post: 2996265, member: 28152"] ...and blame. ;) Seriously though, I don't think his intention was to confuse or be confusing. He was just talking about something else, and from my brief exposure to him he tends to use a page where a sentence will do. I've got in my inbox an email from him that in a screen and half, 8 point font on a 1600x1050 screen, of sound and furry said something that should have been summed up in 3 sentences. Tops. I now make sure I in no way attract his attention. :heh: His point, at least as I see it, is a good one, if you are inclined to try design an RPG. To challenge every convention of what an RPG consists of and how it works. Not just assume something that appears in D&D is the one and only way, the 'natural' way, or optimum way to go about something. But to also look to even ealier or pararllel human endevours for inspiration. As in they all get sold at similar stores? Or people that wrote the games at one point or another played D&D? [/QUOTE]
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