Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why DO Other Games Sell Less?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eyebeams" data-source="post: 2998949" data-attributes="member: 9225"><p>Not so much. When it comes down to it, scripting ain't much different from strike ranks/intiative phases, which were part of AD&D's segment rules.</p><p></p><p></p><p></p><p>Not especially. All of them have additional bells and whistles compared to Strike (like Power vs. Power for Lock), whic the combat mechanics clearly set as the core form of attack. Strike is the maneuver that conforms to the fundamental combat mechanics; the others you mention contain the same exceptionalities, bels and whistles that most games do.</p><p></p><p></p><p></p><p>The interesting thing there is that grappling is a part of the core skillset of ARMA and reconstructed European martial arts. AEMMA's curriculum starts with grappling and it;s derived from a verifiable historical tradition, making the principles of grappling more fundamental to period combat.</p><p></p><p></p><p></p><p>It should be interesting. I like The Burning Wheel. In fact, the only major problems it seems to have seem to be mostly derived from revision after contact with the Forge . . .</p><p></p><p>Regarding the first part of your post, you are sounding surprisingly close to Ron's counterpart. All you really had to do is answer my question "Or people that wrote the games at one point or another played D&D?" with "Yes." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p><p>Not necessarily. D&D is back there in the chain, but someone doesn't need to absorb its values through D&D. They just need to play a game that inherits those values.</p><p>[/QUOTE]</p>
[QUOTE="eyebeams, post: 2998949, member: 9225"] Not so much. When it comes down to it, scripting ain't much different from strike ranks/intiative phases, which were part of AD&D's segment rules. Not especially. All of them have additional bells and whistles compared to Strike (like Power vs. Power for Lock), whic the combat mechanics clearly set as the core form of attack. Strike is the maneuver that conforms to the fundamental combat mechanics; the others you mention contain the same exceptionalities, bels and whistles that most games do. The interesting thing there is that grappling is a part of the core skillset of ARMA and reconstructed European martial arts. AEMMA's curriculum starts with grappling and it;s derived from a verifiable historical tradition, making the principles of grappling more fundamental to period combat. It should be interesting. I like The Burning Wheel. In fact, the only major problems it seems to have seem to be mostly derived from revision after contact with the Forge . . . Regarding the first part of your post, you are sounding surprisingly close to Ron's counterpart. All you really had to do is answer my question "Or people that wrote the games at one point or another played D&D?" with "Yes." :) ;)[/QUOTE] Not necessarily. D&D is back there in the chain, but someone doesn't need to absorb its values through D&D. They just need to play a game that inherits those values. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why DO Other Games Sell Less?
Top