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Why DO Other Games Sell Less?
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<blockquote data-quote="eyebeams" data-source="post: 2999160" data-attributes="member: 9225"><p>Of all three examples, the only one without significant grappling has the ol' laser sword in it. People grab, throw and tangle up in movies *all the time.* </p><p></p><p></p><p></p><p>Perhaps you didn't read me. The only wrestling RPG in print in the last few years simulates pro wrestling using standard D20 striking attack mechanics. What I was saying is that I *cannot find* anything that would be an exception by I concede that it *might* exist in an obscure RPG from the 80s.</p><p></p><p>Know Your Role's combat system is quite interesting, but it in no way moves outside the standard model into the position/submission model of grappling. What I am saying is that virtually every RPG that models combat with significant detail makes grappling a subset of striking and not vice versa. Even KYR does this.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 2999160, member: 9225"] Of all three examples, the only one without significant grappling has the ol' laser sword in it. People grab, throw and tangle up in movies *all the time.* Perhaps you didn't read me. The only wrestling RPG in print in the last few years simulates pro wrestling using standard D20 striking attack mechanics. What I was saying is that I *cannot find* anything that would be an exception by I concede that it *might* exist in an obscure RPG from the 80s. Know Your Role's combat system is quite interesting, but it in no way moves outside the standard model into the position/submission model of grappling. What I am saying is that virtually every RPG that models combat with significant detail makes grappling a subset of striking and not vice versa. Even KYR does this. [/QUOTE]
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