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Why DO Other Games Sell Less?
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<blockquote data-quote="Ipissimus" data-source="post: 2999746" data-attributes="member: 41514"><p>I have to agree with people who said that DnD is NOT a superior system, many of the other RPGs do certain things better and more logically. Most are also more accessable to new players.</p><p></p><p>The key to DnD's success, in my opinion, is simple. They made a TON of modules for it. Not sourcebooks; modules, dungeons, adventures, things to actually use the rules with so the DM doesn't have to make anything up. Creating your own adventures is DAMN hard work, most people who have the imagination and inclination to play an RPG don't have that much time to devote to the hobby. The mojority of RPGs give you the rules and maybe one or two adventures. If you're lucky. In DnD you're spoiled for choice.</p><p></p><p>Heck, take a look at Guardians of Order. Why waste time creating three or four new settings per year when you could have supported BESM with adventure modules? Why create yet another Fantasy RPG when six other companies have that market sewn up? No wonder they went down the tubes.</p><p></p><p>White Wolf doesn't really pander to the Horror-buffs, it panders more to the Roleplayers. Those of us who don't like HP, levels, Alignments and letting the dice do all the work. And if you don't like Horror, they've got Exalted.</p><p></p><p>Chaosium amazes me. They've lasted a very, very long time pandering to a real niche market. Teenagers from Outer Space is STILL in print...</p><p></p><p>I don't think, if DnD collapsed, the industry would die. It'd just lose it's poster-boy. There'd be some fall-out, but would the rules become Public Domain? Would the internet and home-brew become re-assendent? Might not be a bad thing in some ways.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 2999746, member: 41514"] I have to agree with people who said that DnD is NOT a superior system, many of the other RPGs do certain things better and more logically. Most are also more accessable to new players. The key to DnD's success, in my opinion, is simple. They made a TON of modules for it. Not sourcebooks; modules, dungeons, adventures, things to actually use the rules with so the DM doesn't have to make anything up. Creating your own adventures is DAMN hard work, most people who have the imagination and inclination to play an RPG don't have that much time to devote to the hobby. The mojority of RPGs give you the rules and maybe one or two adventures. If you're lucky. In DnD you're spoiled for choice. Heck, take a look at Guardians of Order. Why waste time creating three or four new settings per year when you could have supported BESM with adventure modules? Why create yet another Fantasy RPG when six other companies have that market sewn up? No wonder they went down the tubes. White Wolf doesn't really pander to the Horror-buffs, it panders more to the Roleplayers. Those of us who don't like HP, levels, Alignments and letting the dice do all the work. And if you don't like Horror, they've got Exalted. Chaosium amazes me. They've lasted a very, very long time pandering to a real niche market. Teenagers from Outer Space is STILL in print... I don't think, if DnD collapsed, the industry would die. It'd just lose it's poster-boy. There'd be some fall-out, but would the rules become Public Domain? Would the internet and home-brew become re-assendent? Might not be a bad thing in some ways. [/QUOTE]
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