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Why Do People Hate Gnomes?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8682365" data-attributes="member: 6790260"><p>Because I see meaningful and useful distinctions within the elf (and human) groupings to keep the two distinct.</p><p></p><p>Though the terms I used above are meant to be generic (so as to avoid, y'know, copyright issues and such), the idea is that Sun/Moon/Star/Void should map (in whichever order one prefers) to eladrin/wood elf/drow/shadar-kai.</p><p></p><p>There are also several other (non-human) "tall" races in my classification. Spoilered since it's technically off-topic.</p><p>[SPOILER="Ezekiel's Ancestry Concept"]Listed in alphabetical order, with humans listed separately/"zeroth" solely because, y'know, <em>we're</em> human.</p><p></p><p>0. Humans aka "wanderfolk" (Standard/"Earthbound," Dual-Blooded, Space/"Starbound")</p><p>1. Belua aka "beastfolk" (minotaur, tabaxi, satyr, lupin--and yes, they're VERY different phenotypes, they're still one ancestry, that's intended)</p><p>2. Dragonborn aka "drakefolk" (Imperial, Badlands/Desert, Jungle/Swamp, Coastal/Littoral)</p><p>3. Dwarves aka "stoutfolk" (Gold/mountain, Copper/forest, Tin/ocean, Iron/cavern)</p><p>4. Elves aka "feyfolk" (Sun/eladrin, Moon/wood elf, Star/drow, Void/shadar-kai)</p><p>5. Forgeborn or "metalfolk" (Warforged, Envoy, Archivist, Sower)</p><p>6. Halflings or "hinnfolk" (Lightfoot/forest, Stoutheart/hills, Cragstep/caves, Ghostwise/deeps)</p><p>7. Orcs or "wildfolk" (Orc, goblin, hobgoblin, bugbear--again, embracing wider phenotypic variation intentionally)</p><p>8. Undead or "soulfolk" (vampire, ghost, revenant, skeleton)</p><p>There's also an optional 9th Planeborn or "pithfolk," which would be where you'd put a non-hybrid version of things like genasi, tieflings, aasimar, etc., beings that are more distinctly connected to non-Prime Material planes, literally made of the "pith" or "stuff" of those distant places.[/SPOILER]</p><p></p><p>More or less, my argument is that both gnomes and halflings come across as somewhat incomplete. By combining the two together, you can get a whole more viable than the sum of its parts. This is not true of humans and elves; instead, humans and elves are almost <em>too</em> full, potentially inviting division into smaller subsets, though I prefer what I have above.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8682365, member: 6790260"] Because I see meaningful and useful distinctions within the elf (and human) groupings to keep the two distinct. Though the terms I used above are meant to be generic (so as to avoid, y'know, copyright issues and such), the idea is that Sun/Moon/Star/Void should map (in whichever order one prefers) to eladrin/wood elf/drow/shadar-kai. There are also several other (non-human) "tall" races in my classification. Spoilered since it's technically off-topic. [SPOILER="Ezekiel's Ancestry Concept"]Listed in alphabetical order, with humans listed separately/"zeroth" solely because, y'know, [I]we're[/I] human. 0. Humans aka "wanderfolk" (Standard/"Earthbound," Dual-Blooded, Space/"Starbound") 1. Belua aka "beastfolk" (minotaur, tabaxi, satyr, lupin--and yes, they're VERY different phenotypes, they're still one ancestry, that's intended) 2. Dragonborn aka "drakefolk" (Imperial, Badlands/Desert, Jungle/Swamp, Coastal/Littoral) 3. Dwarves aka "stoutfolk" (Gold/mountain, Copper/forest, Tin/ocean, Iron/cavern) 4. Elves aka "feyfolk" (Sun/eladrin, Moon/wood elf, Star/drow, Void/shadar-kai) 5. Forgeborn or "metalfolk" (Warforged, Envoy, Archivist, Sower) 6. Halflings or "hinnfolk" (Lightfoot/forest, Stoutheart/hills, Cragstep/caves, Ghostwise/deeps) 7. Orcs or "wildfolk" (Orc, goblin, hobgoblin, bugbear--again, embracing wider phenotypic variation intentionally) 8. Undead or "soulfolk" (vampire, ghost, revenant, skeleton) There's also an optional 9th Planeborn or "pithfolk," which would be where you'd put a non-hybrid version of things like genasi, tieflings, aasimar, etc., beings that are more distinctly connected to non-Prime Material planes, literally made of the "pith" or "stuff" of those distant places.[/SPOILER] More or less, my argument is that both gnomes and halflings come across as somewhat incomplete. By combining the two together, you can get a whole more viable than the sum of its parts. This is not true of humans and elves; instead, humans and elves are almost [I]too[/I] full, potentially inviting division into smaller subsets, though I prefer what I have above. [/QUOTE]
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