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General Tabletop Discussion
*Dungeons & Dragons
Why Do People Hate Gnomes?
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<blockquote data-quote="Bacon Bits" data-source="post: 9358865" data-attributes="member: 6777737"><p>I don't hate them. But I don't find them very interesting.</p><p></p><p>The only gnome-specific trope that I really like is the tinker or artificer or mad scientist. And I think goblins do it better as soon as you relax stat bonuses. I think warforged are more interesting when they do it, too.</p><p></p><p>The gnome illusionist mostly died with 2e AD&D because illusion magic was either totally useless and never worked, or else completely overpowered and always worked. Adjudicating illusions used to be one of the DM rite of passages that revealed just how little the game actually taught you about some aspects of design while expecting you to also know that design. Now illusion magic is so narrow and rigidly designed that it basically never comes up. They can't survive any scrutiny at all.</p><p></p><p>For the most part, gnomes feel like dwarves when they want to be and halflings when they want to be and elves when they want to be. I think that's boring, because they're reliant on being poorly defined. We already have that in a race and it's called human.</p><p></p><p>However, I think hobgoblins basically fall into the same trap of not really standing out. They could just be orcs, especially now without strict humanoid alignments. Goblins-orcs-bugbears would work just as well as goblins-hobgobins-bugbears does. Plus as time goes on, the playable hobgoblins we see often have this whole "noble savage" undertone that I really dislike.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9358865, member: 6777737"] I don't hate them. But I don't find them very interesting. The only gnome-specific trope that I really like is the tinker or artificer or mad scientist. And I think goblins do it better as soon as you relax stat bonuses. I think warforged are more interesting when they do it, too. The gnome illusionist mostly died with 2e AD&D because illusion magic was either totally useless and never worked, or else completely overpowered and always worked. Adjudicating illusions used to be one of the DM rite of passages that revealed just how little the game actually taught you about some aspects of design while expecting you to also know that design. Now illusion magic is so narrow and rigidly designed that it basically never comes up. They can't survive any scrutiny at all. For the most part, gnomes feel like dwarves when they want to be and halflings when they want to be and elves when they want to be. I think that's boring, because they're reliant on being poorly defined. We already have that in a race and it's called human. However, I think hobgoblins basically fall into the same trap of not really standing out. They could just be orcs, especially now without strict humanoid alignments. Goblins-orcs-bugbears would work just as well as goblins-hobgobins-bugbears does. Plus as time goes on, the playable hobgoblins we see often have this whole "noble savage" undertone that I really dislike. [/QUOTE]
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